LXP2.1 - Ganon-Mage - Subaction - LandingAirHi

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Stats

IASA: 23
Hitboxes active: 1-5
Hitbox set 0 hits: 1
Subaction Index: 0x6a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-5

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 7 60 30 270 Darkness Burn false 1.8 8 5 9

Scripts

Main

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969219), Bool(true), Bool(true)] }
  2. DeleteAllHitBoxes
  3. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 270, wdsk: 0, kbg: 30, shield_damage: 8, bkb: 60, size: 11.0, x_offset: 0.0, y_offset: 36.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.8, sdi_mult: 1.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  4. AsyncWait(5.0)
  5. DeleteAllHitBoxes

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  2. AsyncWait(1.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 4, bone: 1, x_offset: -3.0, y_offset: 39.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 6, bone: 1, x_offset: -3.0, y_offset: 39.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 3, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 17, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
  7. AsyncWait(5.0)
  8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
  9. AsyncWait(8.0)
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969233), Bool(false), Bool(false)] }
  11. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969219), Bool(false), Bool(false)] }
  12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969222), Bool(false), Bool(false)] }
  13. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969220), Bool(false), Bool(false)] }

SFX

  1. SoundEffect2(28046)
  2. SoundEffect2(28047)
  3. SoundEffect1(76)
  4. SoundEffect1(76)
  5. AsyncWait(26.0)
  6. AllowInterrupts

Other

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969243), Bool(false), Bool(false)] }
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. SlopeContourStand { leg_bone_parent: 6 }
  4. Rumble { unk1: 22, unk2: 0 }