LXP2.1 - Ganon-Mage - Subaction - SwimUpDamage
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Stats
IASA: |
None |
Subaction Index: |
0xf0 |
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessInt (0x75) }
- IntVariableSet { variable: LongtermAccessInt (0x5c), value: 0 }
- BoolVariableSetTrue { variable: LongtermAccessFloat (0x52) }
- BoolVariableSetTrue { variable: LongtermAccessFloat (0x51) }
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x53) }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228251), Bool(false), Bool(false)] }
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
- BoolVariableSetFalse { variable: LongtermAccessInt (0x61) }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228242), Bool(false), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228243), Bool(false), Bool(false)] }
GFX
SFX
- AsyncWait(5.0)
- SoundEffect1(183)
Other
- Goto(DamageHi1 Main 0x397a8)