LXP2.1 - Ganon-Mage - Subaction - SwimUpDamage

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Stats

IASA: None
Subaction Index: 0xf0

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessInt (0x75) }
  2. IntVariableSet { variable: LongtermAccessInt (0x5c), value: 0 }
  3. BoolVariableSetTrue { variable: LongtermAccessFloat (0x52) }
  4. BoolVariableSetTrue { variable: LongtermAccessFloat (0x51) }
  5. BoolVariableSetFalse { variable: LongtermAccessFloat (0x53) }
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228251), Bool(false), Bool(false)] }
  7. BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
  8. BoolVariableSetFalse { variable: LongtermAccessInt (0x61) }
  9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228242), Bool(false), Bool(false)] }
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228243), Bool(false), Bool(false)] }

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(183)

    Other

    1. Goto(DamageHi1 Main 0x397a8)