LXP2.1 - Ganon-Mage - Subaction - LandingAirB

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Stats

IASA: 26
Hitboxes active: 1-9
Hitbox set 0 hits: 1
Subaction Index: 0x69

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-2

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 3 0 0 85 Darkness Burn false 0 3 0
0 1 3 0 0 389 Darkness Burn false 0 3 0
0 2 3 0 0 389 Darkness Burn false 0 3 0

Frames:3-9

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 3 0 0 85 Darkness Burn false true 0 1 3 0
0 1 0 0 0 0 Normal Unique false false 0 0 1 0
0 2 0 0 0 0 Normal Unique false false 0 0 1 0

Scripts

Main

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969240), Bool(false), Bool(false)] }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
  3. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 5, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.55, randomize: None, terminate_with_animation: true })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 3, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
  6. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 389, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 6.7, x_offset: 0.0, y_offset: 5.0, z_offset: -16.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 389, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 6.5, x_offset: 0.0, y_offset: 5.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(2.0)
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 0.0, x_offset: 0.0, y_offset: -9998.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 0.0, x_offset: 0.0, y_offset: -9998.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 })
  12. AsyncWait(6.0)
  13. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  14. SetColorOfFlashEffectLight { transition_time: 8, red: 48, green: 0, blue: 128, alpha: 0 }
  15. AsyncWait(10.0)
  16. RemoveFlashEffect
  17. if (not(ButtonHeld value(4)))

    GFX

    1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. AsyncWait(8.0)
    3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969221), Bool(false), Bool(false)] }
    4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969219), Bool(false), Bool(false)] }
    5. AsyncWait(9.0)
    6. DeleteAllHitBoxes

    SFX

    1. SoundEffect2(28046)
    2. SoundEffect2(28047)
    3. SoundEffect1(27989)
    4. SoundEffect1(27989)
    5. AsyncWait(5.0)
    6. SoundEffect1(27989)
    7. SoundEffect1(27989)
    8. AsyncWait(9.0)
    9. SoundEffect1(27989)
    10. SoundEffect1(27989)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 1 }
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969243), Bool(false), Bool(false)] }
    3. AsyncWait(16.0)
    4. Rumble { unk1: 22, unk2: 0 }
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }