LXP2.1 - Ganon-Mage - Subaction - LandingAirF

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Stats

IASA: 26
Hitboxes active: 1-7
Hitbox set 0 hits: 1
Subaction Index: 0x68

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-2

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 3 0 0 121 Electric MagicZap false 0 3 0
0 1 3 0 0 90 Electric MagicZap false 0 3 0
0 2 3 0 0 90 Electric MagicZap false 0 3 0

Frames:3-7

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 3 0 0 121 Electric MagicZap false true 0 1 3 0
0 1 0 0 0 0 Normal Unique false false 0 0 1 0
0 2 0 0 0 0 Normal Unique false false 0 0 1 0

Scripts

Main

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(4), Bool(true), Bool(true)] }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(19), Bool(true), Bool(true)] }
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
  4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(false), Bool(true)] }
  5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(false)] }
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(false), Bool(false)] }
  7. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 121, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 6.7, x_offset: 0.0, y_offset: 5.0, z_offset: 13.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 6.5, x_offset: 0.0, y_offset: 5.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(2.0)
  11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 0.0, x_offset: 0.0, y_offset: -9998.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 0.0, x_offset: 0.0, y_offset: -9998.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 })
  13. AsyncWait(7.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(9998.999)
  16. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.125, randomize: None, terminate_with_animation: false })
  17. SoundEffect1(121)

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. SwordGlow(SwordGlow { color: 7, blur_length: 23, point1_bone: 2, point1_x_offset: 0.0, point1_y_offset: -1.3, point1_z_offset: 0.0, point2_bone: 2, point2_x_offset: 0.0, point2_y_offset: 1.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1376256, bone_id: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 6.0 })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
  4. loop 3 times:
    1. SyncWait(1.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
    3. SyncWait(1.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
  5. DeleteSwordGlow { fade_time: 6 }
  6. SyncWait(2.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
  8. SyncWait(9998.999)
  9. AsyncWait(9.0)
  10. SyncWait(1.0)
  11. SwordGlow(SwordGlow { color: 7, blur_length: 14, point1_bone: 2, point1_x_offset: -2.0, point1_y_offset: -2.0, point1_z_offset: -2.0, point2_bone: 2, point2_x_offset: 2.0, point2_y_offset: 2.0, point2_z_offset: 2.0, delete_after_subaction: true, graphic_id: 1376256, bone_id: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 5.0 })

SFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(16), Bool(true), Bool(true)] }
  2. SoundEffect1(28072)
  3. SoundEffect2(28046)
  4. SoundEffect2(28047)
  5. FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 144, light_source_x: -70.0, light_source_y: 70.0 }
  6. SetColorOfFlashEffectLight { transition_time: 11, red: 100, green: 100, blue: 255, alpha: 0 }
  7. AsyncWait(10.0)
  8. RemoveFlashEffect

Other

  1. BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
  2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 1 }
  3. Rumble { unk1: 22, unk2: 0 }
  4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969243), Bool(false), Bool(false)] }
  5. AsyncWait(10.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
  7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(false), Bool(false)] }
  8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(false)] }
  9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(false), Bool(true)] }
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
  11. AsyncWait(16.0)
  12. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }