LXP2.1 - Ganon-Mage - Subaction - LandingAirF
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
Stats
IASA: |
26 |
Hitboxes active: |
1-7 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x68 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-2
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
0 |
121 |
Electric |
MagicZap |
false |
0 |
3 |
0 |
|
0 |
1 |
3 |
0 |
0 |
90 |
Electric |
MagicZap |
false |
0 |
3 |
0 |
|
0 |
2 |
3 |
0 |
0 |
90 |
Electric |
MagicZap |
false |
0 |
3 |
0 |
|
Frames:3-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
0 |
121 |
Electric |
MagicZap |
false |
true |
0 |
1 |
3 |
0 |
|
0 |
1 |
0 |
0 |
0 |
0 |
Normal |
Unique |
false |
false |
0 |
0 |
1 |
0 |
|
0 |
2 |
0 |
0 |
0 |
0 |
Normal |
Unique |
false |
false |
0 |
0 |
1 |
0 |
|
Scripts
Main
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(4), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(19), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(false), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(false), Bool(false)] }
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 121, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 6.7, x_offset: 0.0, y_offset: 5.0, z_offset: 13.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 6.5, x_offset: 0.0, y_offset: 5.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 0.0, x_offset: 0.0, y_offset: -9998.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 0, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 0.0, x_offset: 0.0, y_offset: -9998.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 })
- AsyncWait(7.0)
- DeleteAllHitBoxes
- AsyncWait(9998.999)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.125, randomize: None, terminate_with_animation: false })
- SoundEffect1(121)
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SwordGlow(SwordGlow { color: 7, blur_length: 23, point1_bone: 2, point1_x_offset: 0.0, point1_y_offset: -1.3, point1_z_offset: 0.0, point2_bone: 2, point2_x_offset: 0.0, point2_y_offset: 1.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1376256, bone_id: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 6.0 })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- loop 3 times:
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
- DeleteSwordGlow { fade_time: 6 }
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- SyncWait(9998.999)
- AsyncWait(9.0)
- SyncWait(1.0)
- SwordGlow(SwordGlow { color: 7, blur_length: 14, point1_bone: 2, point1_x_offset: -2.0, point1_y_offset: -2.0, point1_z_offset: -2.0, point2_bone: 2, point2_x_offset: 2.0, point2_y_offset: 2.0, point2_z_offset: 2.0, delete_after_subaction: true, graphic_id: 1376256, bone_id: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 5.0 })
SFX
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(16), Bool(true), Bool(true)] }
- SoundEffect1(28072)
- SoundEffect2(28046)
- SoundEffect2(28047)
- FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 144, light_source_x: -70.0, light_source_y: 70.0 }
- SetColorOfFlashEffectLight { transition_time: 11, red: 100, green: 100, blue: 255, alpha: 0 }
- AsyncWait(10.0)
- RemoveFlashEffect
Other
- BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 1 }
- Rumble { unk1: 22, unk2: 0 }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969243), Bool(false), Bool(false)] }
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(false), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(false), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
- AsyncWait(16.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }