LXP2.1 - MetalSonic - Subaction - LandingAirF

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Stats

IASA: 18
Subaction Index: 0x68

Scripts

Main

    GFX

    1. Goto(LandingAirN GFX 0x8a30)

    SFX

    1. AsyncWait(4.0)
    2. SoundEffectOther1(209)
    3. loop Infinite times:
      1. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: InternalConstantInt(HorizontalCharacterVelocity) }
      2. SyncWait(1.0)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
    2. AsyncWait(4.0)
    3. Rumble { unk1: 0, unk2: 0 }
    4. AsyncWait(18.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }