LXP2.1 - MetalSonic - Subaction - ItemLegsFastB

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Stats

IASA: None
Subaction Index: 0x158

Scripts

Main

    GFX

    1. AsyncWait(2.0)
    2. GraphicEffect(GraphicEffect { graphic: 0, bone: 14, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. AsyncWait(12.0)
    4. GraphicEffect(GraphicEffect { graphic: 0, bone: 18, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(ItemLegsFastB GFX 0xb460)

    SFX

    1. AsyncWait(4.0)
    2. SoundEffect2(210)
    3. SyncWait(17.0)
    4. SoundEffect2(208)
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(ItemLegsFastB SFX 0x112f0)

    Other

    1. loop Infinite times:
      1. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: InternalConstantInt(HorizontalCharacterVelocity) }
      2. SyncWait(1.0)