LXP2.1 - MetalSonic - Subaction - AttackS4S_1
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
37 |
Hitboxes active: |
10-14 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
17 |
38 |
80 |
41 |
Slash |
Slash |
1 |
9 |
8 |
|
0 |
2 |
19 |
38 |
80 |
41 |
Slash |
Slash |
1.3 |
10 |
12 |
|
0 |
3 |
17 |
38 |
80 |
41 |
Slash |
Slash |
1 |
9 |
8 |
|
Scripts
Main
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 41, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 38, size: 3.0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(19.0), trajectory: 41, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 38, size: 4.5, x_offset: -1.0, y_offset: 2.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.3, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 3, set_id: 0, damage: Constant(17.0), trajectory: 41, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 38, size: 3.5, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- DeleteAllHitBoxes
- AsyncWait(36.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- loop 6 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 8, bone: 0, x_offset: 3.0, y_offset: 7.3, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.32, randomize: None, terminate_with_animation: false })
- SyncWait(0.5)
- AsyncWait(11.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 7, bone: 0, x_offset: 11.0, y_offset: 7.0, z_offset: 0.0, x_rotation: -30.0, y_rotation: 0.0, z_rotation: -10.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(8.0)
- AsyncWait(11.0)
- SoundEffect1(28690)
- SoundEffect1(28690)
- loop Infinite times:
- FloatVariableSet { variable: LongtermAccessFloat (0x63), value: 0 }
- SyncWait(1.0)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(9.0)
- Rumble { unk1: 18, unk2: 0 }
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(31.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 12 }