LXP2.1 - MetalSonic - Subaction - AttackElecSA

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Stats

IASA: None
Subaction Index: 0x52

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat (0x5a), value: 0 }
  2. FloatVariableSet { variable: LongtermAccessFloat (0x60), value: 1.5 }
  3. loop Infinite times:
    1. if ((InternalConstantInt(CurrentFrame) GreaterThanOrEqual scalar(5)))
      1. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
    2. FloatVariableMultiply { variable: LongtermAccessFloat (0x5b), value: 0.9 }
    3. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: false, y_set: true })
    4. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(91))), y_vel: Constant(0.1) }
    5. SyncWait(1.0)
  4. FloatVariableSet { variable: LongtermAccessFloat (0x5d), value: LongtermAccessFloat (0x5e) }
  5. FloatVariableMultiply { variable: LongtermAccessFloat (0x5d), value: 0.03 }
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 27, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  7. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(67), Value(24), Scalar(-1.0), Scalar(1.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(90.0), Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 93 }), Bool(true)] }
  8. FloatVariableSet { variable: LongtermAccessFloat (0x5a), value: InternalConstantInt(ControlStickXAxisRelative) }
  9. FloatVariableMultiply { variable: LongtermAccessFloat (0x5a), value: 0.5 }
  10. Subroutine(0x13ab8)

GFX

  1. Subroutine(0x2a62c)

SFX

  1. FloatVariableSet { variable: LongtermAccessFloat (0x5d), value: LongtermAccessFloat (0x5e) }
  2. FloatVariableMultiply { variable: LongtermAccessFloat (0x5d), value: 0.03 }
  3. AsyncWait(15.0)
  4. FloatVariableSet { variable: LongtermAccessFloat (0x5d), value: LongtermAccessFloat (0x5e) }
  5. FloatVariableMultiply { variable: LongtermAccessFloat (0x5d), value: 0.03 }
  6. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(67), Value(24), Scalar(-1.0), Scalar(1.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(90.0), Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 93 }), Bool(true)] }
  7. AsyncWait(30.0)
  8. FloatVariableSet { variable: LongtermAccessFloat (0x5d), value: LongtermAccessFloat (0x5e) }
  9. FloatVariableMultiply { variable: LongtermAccessFloat (0x5d), value: 0.03 }
  10. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(67), Value(24), Scalar(-1.0), Scalar(1.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(90.0), Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 93 }), Bool(true)] }
  11. AsyncWait(45.0)
  12. FloatVariableSet { variable: LongtermAccessFloat (0x5d), value: LongtermAccessFloat (0x5e) }
  13. FloatVariableMultiply { variable: LongtermAccessFloat (0x5d), value: 0.03 }
  14. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(67), Value(24), Scalar(-1.0), Scalar(1.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(90.0), Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 93 }), Bool(true)] }

Other

  1. FloatVariableSet { variable: LongtermAccessFloat (0x59), value: 0 }
  2. loop Infinite times:
    1. if ((LongtermAccessFloat (0x59) LessThanOrEqual scalar(0)))
      1. Subroutine(0x2940c)
    2. SyncWait(1.0)
    3. FloatVariableSubtract { variable: LongtermAccessFloat (0x59), value: 1 }