LXP2.1 - MetalSonic - Subaction - LandingAirN

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Stats

IASA: 16
Subaction Index: 0x67

Scripts

Main

    GFX

    1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. AsyncWait(4.0)
    2. SoundEffectOther1(208)
    3. loop Infinite times:
      1. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: InternalConstantInt(HorizontalCharacterVelocity) }
      2. SyncWait(1.0)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. Rumble { unk1: 0, unk2: 0 }