LXP2.1 - MetalSonic - Subaction - LandingFallSpecial

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Stats

IASA: 27
Subaction Index: 0x33

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  2. loop Infinite times:
    1. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. SyncWait(1.0)

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(2.0)
  2. SoundEffectOther1(213)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  2. AsyncWait(4.0)
  3. Rumble { unk1: 4, unk2: 0 }
  4. AsyncWait(18.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }