LXP2.1 - MetalSonic - Subaction - LandingFallSpecial
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Stats
IASA: |
27 |
Subaction Index: |
0x33 |
Scripts
Main
- FrameSpeedModifier { multiplier: 1.2, unk: 0 }
- loop Infinite times:
- FloatVariableSet { variable: LongtermAccessFloat (0x63), value: InternalConstantInt(HorizontalCharacterVelocity) }
- SyncWait(1.0)
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SoundEffectOther1(213)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(4.0)
- Rumble { unk1: 4, unk2: 0 }
- AsyncWait(18.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }