LXP2.1 - MetalSonic - Subaction - Run

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Stats

IASA: None
Subaction Index: 0xf

Scripts

Main

  1. CallEveryFrame { thread_id: 9, script: 0x6410 }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 8, bone: 0, x_offset: 2.5, y_offset: 7.3, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.5, randomize: None, terminate_with_animation: false })
  2. SyncWait(1.0)
  3. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 8, bone: 0, x_offset: 3.5, y_offset: 7.3, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.3, randomize: None, terminate_with_animation: false })
    2. SyncWait(2.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 8, bone: 0, x_offset: 3.5, y_offset: 7.3, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.3, randomize: None, terminate_with_animation: false })
    4. SyncWait(2.0)
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 8, bone: 0, x_offset: 3.5, y_offset: 7.3, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.3, randomize: None, terminate_with_animation: false })
    6. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    7. SyncWait(2.0)

SFX

  1. SlopeContourStand { leg_bone_parent: 1 }

Other

  1. AsyncWait(3.0)
  2. Rumble { unk1: 20, unk2: 0 }
  3. AsyncWait(12.0)
  4. Rumble { unk1: 20, unk2: 0 }
  5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  7. Goto(Run Other 0x27f54)