LXP2.1 - MetalSonic - Subaction - ThrowB
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Stats
IASA: |
None |
Direction Reverse Frames: |
36, 38 |
Subaction Index: |
0x72 |
Throw
Frame: 35
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
5 |
70 |
48 |
40 |
Normal |
Unique |
AerialAndGrounded |
8 |
false |
Scripts
Main
- FrameSpeedModifier { multiplier: 1.2, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 5, trajectory: 40, kbg: 48, wdsk: 0, bkb: 70, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 2, trajectory: 361, kbg: 92, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(42.0)
- ReverseDirection
- ApplyThrow { unk0: 0, bone: 72, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(44.0)
- ReverseDirection
GFX
- AsyncWait(42.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 72, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(14.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(6.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(6.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(6.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(9.0)
- SoundVoiceLow
- SoundEffect1(28688)
- loop Infinite times:
- FloatVariableSet { variable: LongtermAccessFloat (0x63), value: 0 }
- SyncWait(1.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(13.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(42.0)
- Rumble { unk1: 14, unk2: 0 }
- ScreenShake { magnitude: 1 }
- AsyncWait(34.0)
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 1 }
- AsyncWait(36.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 1 }