LXP2.1 - MetalSonic - Subaction - SpecialSEnd

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Stats

IASA: None
Subaction Index: 0x1d2

Scripts

Main

  1. AsyncWait(1.0)
  2. DeleteAllHitBoxes

GFX

  1. AsyncWait(2.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 5.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. RemoveFlashEffect
  4. SyncWait(2.0)
  5. loop 16 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 25, x_offset: 0.0, y_offset: -1.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(0.5)

SFX

    Other

    1. Rumble { unk1: 16, unk2: 0 }