LXP2.1 - MetalSonic - Subaction - FinalStart
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Stats
IASA: |
None |
Fully Invincible: |
1-120 |
Hitboxes active: |
71-120 |
Hitbox set 0 hits: |
71, 76, 81, 86, 91, 96, 101, 106, 111, 116 |
Subaction Index: |
0x1e4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:71-115
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
32 |
0 |
32 |
69 |
Electric |
Unknown(56) |
false |
0 |
false |
3 |
0 |
|
Frames:116-119
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
16 |
80 |
144 |
361 |
Electric |
Unknown(56) |
false |
false |
9 |
8 |
|
Scripts
Main
- CameraCloseup(CameraCloseup { zoom_time: 4, unk: 0, distance: 1.2, x_angle: 0.0, y_angle: 0.0 })
- ChangeHurtBoxStateAll { state: Invincible }
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- DisableMovement(DisableHorizontal)
- TimeManipulation(5, 50)
- AsyncWait(50.0)
- CameraNormal
- CameraCloseup(CameraCloseup { zoom_time: 2, unk: 0, distance: 6.0, x_angle: 0.0, y_angle: 0.0 })
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- GenerateArticle { article_id: 3, subaction_only: true }
- AsyncWait(70.0)
- loop 9 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 69, wdsk: 32, kbg: 32, shield_damage: 0, bkb: 0, size: 60.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Unknown(56), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 144, shield_damage: 0, bkb: 80, size: 70.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(56), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- DeleteAllHitBoxes
- CameraNormal
GFX
- AsyncWait(40.0)
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 20.0, random_y_rotation: 0.0, random_z_rotation: 40.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 56, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- loop 5 times:
- GraphicEffect(GraphicEffect { graphic: 52, bone: 0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(1.0)
- AsyncWait(70.0)
- loop 8 times:
- GraphicEffect(GraphicEffect { graphic: 129, bone: 0, x_offset: 5.0, y_offset: 30.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 5.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 120.0, random_y_rotation: 12.0, random_z_rotation: 40.0, terminate_with_animation: true })
- SyncWait(5.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(false), Bool(false)] }
SFX
- AsyncWait(36.0)
- SoundEffect1(28699)
- AsyncWait(52.0)
- SoundEffectVictory(28597)
- SoundEffectVictory(28597)
- AsyncWait(70.0)
- SoundEffect1(28733)
- SoundEffect1(28733)
- SyncWait(1.0)
- SoundEffect1(28733)
- SoundEffect1(28733)
- AsyncWait(115.0)
- SoundEffect1(123)
- SoundEffect1(172)
- SoundEffect1(173)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(false)
- AsyncWait(40.0)
- Rumble { unk1: 14, unk2: 0 }
- ScreenShake { magnitude: 1 }
- AsyncWait(70.0)
- RumbleLoop { unk1: 12, unk2: 45 }
- AsyncWait(115.0)
- Rumble { unk1: 15, unk2: 0 }
- ScreenShake { magnitude: 2 }