LXP2.1 - MetalSonic - Subaction - SpecialN
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Stats
IASA: |
None |
Hitboxes active: |
1-57 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x51 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-56
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
14 |
80 |
80 |
361 |
Electric |
MagicZap |
false |
8 |
7 |
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Scripts
Main
- if ((LongtermAccessFloat (0x5f) Equal scalar(1)))
- FloatVariableSet { variable: LongtermAccessFloat (0x5f), value: 2 }
- CreateInterrupt { interrupt_id: None, action: SpecialN, requirement: (CharacterExists) }
- Subroutine(0x277dc)
- loop Infinite times:
- FloatVariableSet { variable: LongtermAccessFloat (0x5a), value: InternalConstantInt(CurrentFrame) }
- FloatVariableAdd { variable: LongtermAccessFloat (0x5a), value: 5 }
- if ((LongtermAccessFloat (0x5a) GreaterThanOrEqual scalar(21)))
- DeleteAllHitBoxes
- if ((LongtermAccessFloat (0x5a) GreaterThanOrEqual scalar(45)))
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.16, x_set: true, y_set: true })
- SyncWait(1.0)
- LedgeGrabEnable(EnableInFront)
GFX
- Subroutine(0x2940c)
- if (HasAFloorBelowThePlayer scalar(14.001))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(12)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: -12.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- if (HasAFloorBelowThePlayer scalar(12.001))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(10)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: -10.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- if (HasAFloorBelowThePlayer scalar(10.001))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(8)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: -8.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- if (HasAFloorBelowThePlayer scalar(8.001))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(6)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: -6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- if (HasAFloorBelowThePlayer scalar(6.001))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(4)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: -4.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- if (HasAFloorBelowThePlayer scalar(4.001))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(2.5)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: -3.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- if (HasAFloorBelowThePlayer scalar(2.501))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- loop 4 times:
- UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(129), Value(24), Scalar(-1.0), Scalar(1.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(90.0), Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 93 }), Bool(false)] }
- SyncWait(2.0)
SFX
- SoundEffect1(123)
- SoundEffect1(172)
- SoundEffect1(173)
Other
- loop Infinite times:
- if ((LongtermAccessFloat (0x5e) GreaterThanOrEqual scalar(25)))
- FlashEffectOverlay { red: 240, green: 8, blue: 8, alpha: 240 }
- FloatVariableSet { variable: LongtermAccessFloat (0x59), value: 3 }
- SyncWait(3.0)
- else
- if ((LongtermAccessFloat (0x5e) GreaterThanOrEqual scalar(20)))
- FlashEffectOverlay { red: 240, green: 8, blue: 8, alpha: 160 }
- FloatVariableSet { variable: LongtermAccessFloat (0x59), value: 4 }
- SyncWait(4.0)
- else
- if ((LongtermAccessFloat (0x5e) GreaterThanOrEqual scalar(15)))
- FlashEffectOverlay { red: 240, green: 8, blue: 8, alpha: 128 }
- FloatVariableSet { variable: LongtermAccessFloat (0x59), value: 6 }
- SyncWait(6.0)
- else
- FlashEffectOverlay { red: 240, green: 8, blue: 8, alpha: 96 }
- FloatVariableSet { variable: LongtermAccessFloat (0x59), value: 7 }
- SyncWait(7.0)
- RemoveFlashEffect
- SyncWait(2.0)