LXP2.1 - MetalSonic - Subaction - FinalEnd
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Stats
IASA: |
None |
Fully Invincible: |
1-25 |
Subaction Index: |
0x1e5 |
Scripts
Main
- CameraNormal
- ChangeHurtBoxStateAll { state: Invincible }
- FinalSmashExit
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- ResetVerticalVelocityAndAcceleration(false)
- DisableMovement(DisableVertical)
- DisableMovement(DisableHorizontal)
- ArticleRemove(3)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
GFX
- loop 10 times:
- GraphicEffect(GraphicEffect { graphic: 44, bone: 0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(1.0)
SFX
- SoundEffect1(28699)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(false)
- ScreenShake { magnitude: 0 }