LXP2.1 - MetalSonic - Subaction - FinalEnd

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Stats

IASA: None
Fully Invincible: 1-25
Subaction Index: 0x1e5

Scripts

Main

  1. CameraNormal
  2. ChangeHurtBoxStateAll { state: Invincible }
  3. FinalSmashExit
  4. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  5. ResetVerticalVelocityAndAcceleration(false)
  6. DisableMovement(DisableVertical)
  7. DisableMovement(DisableHorizontal)
  8. ArticleRemove(3)
  9. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }

GFX

  1. loop 10 times:
    1. GraphicEffect(GraphicEffect { graphic: 44, bone: 0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. SyncWait(1.0)

SFX

  1. SoundEffect1(28699)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ItemVisibility(false)
  3. ScreenShake { magnitude: 0 }