LXP2.1 - MetalSonic - Subaction - WalkMiddle

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Stats

IASA: None
Subaction Index: 0xb

Scripts

Main

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. loop Infinite times:
    1. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. SyncWait(1.0)

GFX

  1. AsyncWait(10.0)
  2. GraphicEffect(GraphicEffect { graphic: 0, bone: 14, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. AsyncWait(24.0)
  4. GraphicEffect(GraphicEffect { graphic: 0, bone: 18, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  7. Goto(WalkMiddle GFX 0x6bc8)

SFX

  1. AsyncWait(4.0)
  2. SoundEffect2(208)
  3. SyncWait(15.0)
  4. SoundEffect2(209)
  5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  7. Goto(WalkMiddle SFX 0xe9a0)

Other

  1. AsyncWait(6.0)
  2. Rumble { unk1: 20, unk2: 0 }
  3. AsyncWait(20.0)
  4. Rumble { unk1: 20, unk2: 0 }
  5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  7. Goto(WalkMiddle Other 0x2088)