LXP2.1 - MetalSonic - Subaction - Dash

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Stats

IASA: None
Subaction Index: 0xe

Scripts

Main

  1. Subroutine(0x26b5c)
  2. Goto(0x9019f6e8)

GFX

  1. loop 4 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 25, x_offset: 0.0, y_offset: -1.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(1.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. loop 2 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 8, bone: 0, x_offset: 2.0, y_offset: 7.3, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.4, randomize: None, terminate_with_animation: false })
    2. SyncWait(0.5)

SFX

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  2. SoundEffect2(28695)

Other

  1. Rumble { unk1: 21, unk2: 0 }
  2. AsyncWait(7.0)
  3. EnableInterrupt(10009)