LXP2.1 - MetalSonic - Subaction - AttackDash
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28 |
Stats
IASA: |
None |
Hitboxes active: |
5-10 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
45 |
100 |
72 |
Slash |
Slash |
5 |
5 |
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Scripts
Main
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 72, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 5.5, x_offset: 0.0, y_offset: 5.5, z_offset: 8.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
GFX
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- loop 6 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 8, bone: 0, x_offset: 3.0, y_offset: 7.3, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.28, randomize: None, terminate_with_animation: false })
- SyncWait(2.0)
SFX
- AsyncWait(3.0)
- UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(25231367), Value(0), Scalar(0.0), Scalar(6.0), Scalar(4.0), Scalar(0.0), Scalar(0.0), Scalar(10.0), Scalar(0.94), Scalar(0.0)] }
- UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(25231367), Value(0), Scalar(0.0), Scalar(9.0), Scalar(4.0), Scalar(0.0), Scalar(0.0), Scalar(170.0), Scalar(0.92), Scalar(0.0)] }
- AsyncWait(4.0)
- SoundEffect1(28690)
- loop Infinite times:
- FloatVariableSet { variable: LongtermAccessFloat (0x63), value: 0 }
- SyncWait(1.0)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(14.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }