LXP2.1 - MetalSonic - Subaction - JumpSquat

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Stats

IASA: None
Subaction Index: 0x14

Scripts

Main

    GFX

    1. loop 10 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 25, x_offset: 0.0, y_offset: -1.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. SyncWait(0.3)

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }