LXP2.1 - MetalSonic - Subaction - AttackHi4
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Stats
IASA: |
None |
Fully Intangible: |
5-7 |
Hitboxes active: |
5-8, 10, 12, 14, 16, 18, 20-21 |
Hitbox set 0 hits: |
5, 8, 10, 12, 14, 16, 18, 20 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
60 |
85 |
110 |
Normal |
Punch |
0.2 |
4 |
4 |
|
0 |
1 |
5 |
60 |
85 |
110 |
Normal |
Punch |
0.2 |
4 |
4 |
|
Frame:8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
1 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
2 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
3 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
Frame:10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
1 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
2 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
3 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
Frame:12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
1 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
2 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
3 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
Frame:14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
1 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
2 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
3 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
Frame:16
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
1 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
2 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
3 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
Frame:18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
1 |
1 |
60 |
0 |
100 |
220 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
2 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
0 |
3 |
1 |
60 |
0 |
100 |
130 |
Normal |
Kick |
false |
0.8 |
0.6 |
2 |
2 |
|
Frames:20-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
74 |
130 |
90 |
Normal |
Kick |
1.1 |
4 |
5 |
|
Scripts
Main
- AsyncWait(4.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 110, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 10.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 110, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 10.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- FrameSpeedModifier { multiplier: 1.1, unk: 0 }
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 4, bone: 8, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 4, bone: 8, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 4, bone: 8, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: true })
- ChangeHurtBoxStateAll { state: Normal }
- loop 6 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 220, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 26.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 220, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 26.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 130, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 14.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 130, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 14.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 0.8, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 74, size: 12.0, x_offset: 4.0, y_offset: 23.0, z_offset: 0.5, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(12.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 0.0, y_offset: 23.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 4, bone: 8, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 4, bone: 8, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 4, bone: 8, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 4, bone: 8, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 4, bone: 8, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 385, graphic: 4, bone: 8, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: true })
- AsyncWait(44.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)
SFX
- AsyncWait(6.0)
- SoundEffect1(28634)
- AsyncWait(9.0)
- SoundEffectStop(105)
- SoundEffect1(28641)
- SoundEffect1(28620)
- loop Infinite times:
- FloatVariableSet { variable: LongtermAccessFloat (0x63), value: 0 }
- SyncWait(1.0)
Other
- AsyncWait(6.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(3.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(6.0)
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- AsyncWait(7.0)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- RumbleLoop { unk1: 0, unk2: 20 }
- AsyncWait(30.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(40.0)
- NormalizePhysics