LXP2.1 - Ganon-Mage - Subaction - AttackHi4
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Stats
IASA: |
None |
Hitboxes active: |
6-42 |
Hitbox set 0 hits: |
6, 27 |
Hitbox set 1 hits: |
8 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
48 |
60 |
48 |
90 |
Electric |
MagicZap |
3 |
4 |
|
0 |
1 |
4 |
48 |
30 |
48 |
270 |
Electric |
MagicZap |
3 |
4 |
|
0 |
2 |
4 |
48 |
75 |
48 |
110 |
Electric |
MagicZap |
3 |
4 |
|
Frames:8-26
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
1 |
1 |
1 |
48 |
30 |
48 |
150 |
Electric |
Unknown(128) |
0.5 |
0.6 |
5 |
2 |
1 |
|
1 |
2 |
1 |
48 |
30 |
48 |
185 |
Electric |
Unknown(128) |
0.5 |
0.6 |
5 |
2 |
1 |
|
Frames:27-42
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
50 |
120 |
90 |
Electric |
Coin |
false |
1 |
6 |
6 |
|
0 |
1 |
11 |
40 |
120 |
90 |
Electric |
Coin |
false |
1.6 |
6 |
10 |
|
0 |
2 |
11 |
40 |
120 |
90 |
Electric |
Coin |
false |
1.6 |
6 |
10 |
|
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x58) }
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
- AsyncWait(3.5)
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 48, kbg: 48, shield_damage: 0, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 48, kbg: 48, shield_damage: 0, bkb: 30, size: 7.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 110, wdsk: 48, kbg: 48, shield_damage: 0, bkb: 75, size: 12.0, x_offset: 0.0, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(5.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 1, damage: Constant(1.0), trajectory: 150, wdsk: 48, kbg: 48, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.6, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(128), unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 5, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 1, damage: Constant(1.0), trajectory: 185, wdsk: 48, kbg: 48, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.6, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 5, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
- AsyncWait(15.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(24.0)
- DeleteAllHitBoxes
- UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28074)] }
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 11.0, x_offset: 0.0, y_offset: 9.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28074)] }
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 9.5, x_offset: 0.0, y_offset: 18.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.6, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28074)] }
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 8.0, x_offset: 0.0, y_offset: 28.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.6, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(40.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(1.0)
- SoundEffect1(27987)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.4, randomize: None, terminate_with_animation: true })
- SoundEffectStop(105)
- SoundEffect1(168)
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 21, bone: 2, x_offset: -3.9, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 20, bone: 2, x_offset: -3.9, y_offset: 4.75, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(3.0)
- AsyncWait(4.0)
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 16, bone: 0, x_offset: -1.0, y_offset: 4.7, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: true })
- SoundEffect1(115)
- AsyncWait(8.0)
- FrameSpeedModifier { multiplier: 1.1, unk: 0 }
- AsyncWait(17.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 4, bone: 66, x_offset: 3.0, y_offset: 4.7, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(22.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 16, bone: 0, x_offset: -1.0, y_offset: 4.7, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.6, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 111, bone: 0, x_offset: 0.0, y_offset: -13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(23.0)
- ScreenShake { magnitude: 1 }
- SoundEffect1(27959)
- SoundEffect1(119)
- AsyncWait(50.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969232), Bool(false), Bool(false)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 15, bone: 0, x_offset: -1.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: true })
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
- AsyncWait(52.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(111), Bool(false), Bool(false)] }
- AsyncWait(9998.999)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 18.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(1.0)
- SoundEffectStop(105)
- SoundEffect1(168)
- SyncWait(5.0)
- SoundEffect1(5831)
- SoundEffect1(115)
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
SFX
- AsyncWait(1.0)
- FlashEffectLight { red: 255, green: 255, blue: 0, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
- AsyncWait(10.0)
- RemoveFlashEffect
- loop 3 times:
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 240 }
- SyncWait(1.5)
- FlashEffectOverlay { red: 255, green: 255, blue: 0, alpha: 128 }
- SyncWait(2.0)
- SetColorOfFlashEffectOverlay { transition_time: 6, red: 79, green: 79, blue: 0, alpha: 0 }
- SyncWait(4.0)
- RemoveFlashEffect
- FlashEffectLight { red: 255, green: 255, blue: 0, alpha: 208, light_source_x: 70.0, light_source_y: 90.0 }
- SyncWait(17.0)
- SetColorOfFlashEffectLight { transition_time: 14, red: 255, green: 255, blue: 102, alpha: 0 }
- SyncWait(12.0)
- RemoveFlashEffect
- AsyncWait(9998.999)
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x58) }
- AsyncWait(1.0)
- SoundEffectStop(105)
- SoundEffect1(2369)
- SoundEffect1(168)
- SyncWait(5.0)
- SoundEffect1(115)
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(9998.999)
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 2 }
- AsyncWait(44.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }
- Rumble { unk1: 17, unk2: 0 }