LXP2.1 - Ganon-Mage - Subaction - AttackHi4

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Stats

IASA: None
Hitboxes active: 6-42
Hitbox set 0 hits: 6, 27
Hitbox set 1 hits: 8
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-7

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 48 60 48 90 Electric MagicZap 3 4
0 1 4 48 30 48 270 Electric MagicZap 3 4
0 2 4 48 75 48 110 Electric MagicZap 3 4

Frames:8-26

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Rehit Rate Shieldstun Hitlag Targets
1 1 1 48 30 48 150 Electric Unknown(128) 0.5 0.6 5 2 1
1 2 1 48 30 48 185 Electric Unknown(128) 0.5 0.6 5 2 1

Frames:27-42

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 11 50 120 90 Electric Coin false 1 6 6
0 1 11 40 120 90 Electric Coin false 1.6 6 10
0 2 11 40 120 90 Electric Coin false 1.6 6 10

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
  2. BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
  3. BoolVariableSetFalse { variable: LongtermAccessFloat (0x58) }
  4. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  5. AsyncWait(3.5)
  6. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  7. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 48, kbg: 48, shield_damage: 0, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 48, kbg: 48, shield_damage: 0, bkb: 30, size: 7.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 110, wdsk: 48, kbg: 48, shield_damage: 0, bkb: 75, size: 12.0, x_offset: 0.0, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(5.0)
  11. DeleteAllHitBoxes
  12. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 1, damage: Constant(1.0), trajectory: 150, wdsk: 48, kbg: 48, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.6, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(128), unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 5, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  13. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 1, damage: Constant(1.0), trajectory: 185, wdsk: 48, kbg: 48, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.6, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 5, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  14. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  15. AsyncWait(15.0)
  16. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  17. AsyncWait(24.0)
  18. DeleteAllHitBoxes
  19. UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28074)] }
  20. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 11.0, x_offset: 0.0, y_offset: 9.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  21. UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28074)] }
  22. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 9.5, x_offset: 0.0, y_offset: 18.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.6, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  23. UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28074)] }
  24. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 8.0, x_offset: 0.0, y_offset: 28.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.6, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  25. AsyncWait(40.0)
  26. DeleteAllHitBoxes

GFX

  1. AsyncWait(1.0)
  2. SoundEffect1(27987)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.4, randomize: None, terminate_with_animation: true })
  4. SoundEffectStop(105)
  5. SoundEffect1(168)
  6. AsyncWait(2.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 21, bone: 2, x_offset: -3.9, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 20, bone: 2, x_offset: -3.9, y_offset: 4.75, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  9. AsyncWait(3.0)
  10. AsyncWait(4.0)
  11. AsyncWait(5.0)
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 16, bone: 0, x_offset: -1.0, y_offset: 4.7, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: true })
  13. SoundEffect1(115)
  14. AsyncWait(8.0)
  15. FrameSpeedModifier { multiplier: 1.1, unk: 0 }
  16. AsyncWait(17.0)
  17. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 4, bone: 66, x_offset: 3.0, y_offset: 4.7, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  18. AsyncWait(22.0)
  19. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 16, bone: 0, x_offset: -1.0, y_offset: 4.7, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.6, randomize: None, terminate_with_animation: true })
  20. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 111, bone: 0, x_offset: 0.0, y_offset: -13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  21. AsyncWait(23.0)
  22. ScreenShake { magnitude: 1 }
  23. SoundEffect1(27959)
  24. SoundEffect1(119)
  25. AsyncWait(50.0)
  26. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969232), Bool(false), Bool(false)] }
  27. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 15, bone: 0, x_offset: -1.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: true })
  28. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
  29. AsyncWait(52.0)
  30. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(111), Bool(false), Bool(false)] }
  31. AsyncWait(9998.999)
  32. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  33. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  34. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  35. AsyncWait(6.0)
  36. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 18.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  37. AsyncWait(1.0)
  38. SoundEffectStop(105)
  39. SoundEffect1(168)
  40. SyncWait(5.0)
  41. SoundEffect1(5831)
  42. SoundEffect1(115)
  43. AsyncWait(7.0)
  44. Rumble { unk1: 17, unk2: 0 }

SFX

  1. AsyncWait(1.0)
  2. FlashEffectLight { red: 255, green: 255, blue: 0, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
  3. AsyncWait(10.0)
  4. RemoveFlashEffect
  5. loop 3 times:
    1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 240 }
    2. SyncWait(1.5)
    3. FlashEffectOverlay { red: 255, green: 255, blue: 0, alpha: 128 }
    4. SyncWait(2.0)
    5. SetColorOfFlashEffectOverlay { transition_time: 6, red: 79, green: 79, blue: 0, alpha: 0 }
    6. SyncWait(4.0)
    7. RemoveFlashEffect
  6. FlashEffectLight { red: 255, green: 255, blue: 0, alpha: 208, light_source_x: 70.0, light_source_y: 90.0 }
  7. SyncWait(17.0)
  8. SetColorOfFlashEffectLight { transition_time: 14, red: 255, green: 255, blue: 102, alpha: 0 }
  9. SyncWait(12.0)
  10. RemoveFlashEffect
  11. AsyncWait(9998.999)
  12. BoolVariableSetFalse { variable: LongtermAccessFloat (0x58) }
  13. AsyncWait(1.0)
  14. SoundEffectStop(105)
  15. SoundEffect1(2369)
  16. SoundEffect1(168)
  17. SyncWait(5.0)
  18. SoundEffect1(115)
  19. AsyncWait(7.0)
  20. Rumble { unk1: 17, unk2: 0 }

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(7.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(9998.999)
  5. AsyncWait(1.0)
  6. SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 2 }
  7. AsyncWait(44.0)
  8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }
  9. Rumble { unk1: 17, unk2: 0 }