LXP2.1 - Ganon-Mage - Subaction - AttackAirB_1

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Stats

IASA: 40
Auto Cancel Window: 1-11, 29-41
Auto Cancel Lag: 5
Landing Lag: 25
Landing Lag (L-Cancel): 12
Hitboxes active: 11-19
Hitbox set 0 hits: 11
Subaction Index: 0x64

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-12

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 16 40 90 361 Darkness Burn 5 9 8
0 1 16 40 90 361 Darkness Burn 5 9 8

Frames:13-15

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 16 40 90 361 Darkness Burn true 5 9 8
0 1 9 30 60 38 Darkness Burn false 3 6 5

Frames:16-19

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 9 30 60 38 Darkness Burn false 3 6 5
0 1 9 30 60 38 Darkness Burn false 3 6 5

Scripts

Main

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
  2. RemoveFlashEffect
  3. AsyncWait(2.0)
  4. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  5. AsyncWait(6.0)
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  7. AsyncWait(9.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 5, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 13.0, z_offset: -7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 5, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(10.0)
  11. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  12. FrameSpeedModifier { multiplier: 0.68, unk: 0 }
  13. AsyncWait(10.6)
  14. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 38, wdsk: 0, kbg: 60, shield_damage: 3, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  15. AsyncWait(12.5)
  16. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 38, wdsk: 0, kbg: 60, shield_damage: 3, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 13.0, z_offset: -7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  17. AsyncWait(15.0)
  18. DeleteAllHitBoxes
  19. AsyncWait(21.0)
  20. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  21. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  22. AsyncWait(27.0)
  23. FrameSpeedModifier { multiplier: 0.68, unk: 0 }
  24. AllowInterrupts
  25. Subroutine(0x15508)
  26. SyncWait(1.0)
  27. if (not(BoolIsTrue LongtermAccessInt (0x61)))
    1. ChangeSubactionRestartFrame(Fall_1)

GFX

  1. AsyncWait(2.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
  3. AsyncWait(10.0)
  4. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 2, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 3, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 6, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
  8. AsyncWait(13.0)
  9. AsyncWait(14.0)
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969219), Bool(false), Bool(false)] }
  11. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969218), Bool(false), Bool(false)] }
  12. AsyncWait(15.0)
  13. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969222), Bool(true), Bool(true)] }
  14. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  15. SetColorOfFlashEffectLight { transition_time: 20, red: 48, green: 0, blue: 128, alpha: 0 }
  16. AsyncWait(24.0)
  17. RemoveFlashEffect

SFX

  1. DisableInterruptGroup(AirDodge)
  2. AsyncWait(9.0)
  3. SoundEffect1(168)
  4. SoundEffect1(27959)
  5. AsyncWait(10.0)
  6. SoundEffect1(76)
  7. SoundEffect1(76)
  8. Rumble { unk1: 17, unk2: 0 }
  9. AsyncWait(11.0)
  10. SoundEffect1(27989)
  11. SoundEffect1(27989)
  12. AsyncWait(16.0)
  13. SoundEffect1(27989)
  14. SoundEffect1(27989)
  15. AsyncWait(20.0)
  16. SoundEffect1(27989)
  17. SoundEffect1(27989)

Other

  1. Goto(0x9019c168)