LXP2.1 - Ganon-Mage - Subaction - JumpAerialF

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Stats

IASA: None
Subaction Index: 0x19

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat (0x73), value: 1 }
  2. CreateInterrupt { interrupt_id: Some(10146), action: 0x120, requirement: ((LongtermAccessFloat (0x51) Equal value(0))) }
  3. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) LessThanOrEqual scalar(-0.55)))
  4. if (not((InternalConstantInt(ControlStickYAxis) LessThanOrEqual scalar(-0.55))))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 30, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  5. SyncWait(1.0)
  6. DisableInterrupt(10146)
  7. FloatVariableSet { variable: LongtermAccessFloat (0x51), value: 0 }
  8. Subroutine(0x155d8)

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969232), Bool(false), Bool(false)] }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969232), Bool(true), Bool(true)] }
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(false), Bool(false)] }
  4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(24969232), Bool(true), Bool(true)] }
  5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
  6. AsyncWait(1.0)
  7. AsyncWait(38.0)
  8. FrameSpeedModifier { multiplier: 1.6, unk: 0 }

SFX

  1. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  2. BoolVariableSetTrue { variable: LongtermAccessBool (0x78) }
  3. AsyncWait(3.0)
  4. BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
  5. SoundEffect1(28045)
  6. AsyncWait(9998.999)
  7. AsyncWait(22.0)
  8. loop 30 times:
    1. if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
      1. NormalizePhysics
    2. SyncWait(1.0)
  9. NormalizePhysics

Other

  1. FrameSpeedModifier { multiplier: 0.85, unk: 0 }
  2. AsyncWait(5.0)
  3. FrameSpeedModifier { multiplier: 0.7, unk: 0 }
  4. AsyncWait(8.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. AsyncWait(18.0)
  7. FrameSpeedModifier { multiplier: 1.3, unk: 0 }