LXP2.1 - Ganon-Mage - Subaction - JumpAerialF
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Stats
IASA: |
None |
Subaction Index: |
0x19 |
Scripts
Main
- FloatVariableSet { variable: LongtermAccessFloat (0x73), value: 1 }
- CreateInterrupt { interrupt_id: Some(10146), action: 0x120, requirement: ((LongtermAccessFloat (0x51) Equal value(0))) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) LessThanOrEqual scalar(-0.55)))
- if (not((InternalConstantInt(ControlStickYAxis) LessThanOrEqual scalar(-0.55))))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 30, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
- DisableInterrupt(10146)
- FloatVariableSet { variable: LongtermAccessFloat (0x51), value: 0 }
- Subroutine(0x155d8)
GFX
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969232), Bool(false), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969232), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(false), Bool(false)] }
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(24969232), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
- AsyncWait(1.0)
- AsyncWait(38.0)
- FrameSpeedModifier { multiplier: 1.6, unk: 0 }
SFX
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x78) }
- AsyncWait(3.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
- SoundEffect1(28045)
- AsyncWait(9998.999)
- AsyncWait(22.0)
- loop 30 times:
- if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
- NormalizePhysics
- SyncWait(1.0)
- NormalizePhysics
Other
- FrameSpeedModifier { multiplier: 0.85, unk: 0 }
- AsyncWait(5.0)
- FrameSpeedModifier { multiplier: 0.7, unk: 0 }
- AsyncWait(8.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(18.0)
- FrameSpeedModifier { multiplier: 1.3, unk: 0 }