LXP2.1 - Ganon-Mage - Subaction - AppealFloat

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Stats

IASA: None
Subaction Index: 0x59

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 2 }
  2. BoolVariableSetTrue { variable: LongtermAccessBool (0x74) }
  3. RemoveFlashEffect
  4. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.0, stength: 110.0, speed: 10.0, size: 0.6, unk3: 0.0, unk4: 10.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 96 })
  5. SetAirGround(10)
  6. DisableInterruptGroup(AirSpecial)
  7. DisableInterruptGroup(AirDodge)
  8. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  9. loop 116 times:
    1. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Value(0), Value(0)] }
    2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
    3. DisableMovement(DisableHorizontal)
    4. ResetVerticalVelocityAndAcceleration(true)
    5. SyncWait(0.5)
  10. BoolVariableSetFalse { variable: LongtermAccessBool (0x74) }
  11. DisableMovement2(DisableHorizontal)
  12. ResetVerticalVelocityAndAcceleration(false)

GFX

  1. loop 17 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.435, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: false })
    3. SyncWait(3.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.435, randomize: None, terminate_with_animation: false })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 12, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: false })
    6. SyncWait(3.0)
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 6, bone: 6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
    8. SyncWait(1.0)

SFX

  1. IntVariableAdd { variable: LongtermAccessInt (0x5c), value: 20 }
  2. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 0, light_source_x: 75.0, light_source_y: 90.0 }
  3. SetColorOfFlashEffectLight { transition_time: 5, red: 48, green: 0, blue: 128, alpha: 216 }
  4. SoundEffect1(27942)
  5. SoundEffect1(27942)
  6. AsyncWait(55.0)
  7. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 216, light_source_x: 75.0, light_source_y: 90.0 }
  8. SetColorOfFlashEffectLight { transition_time: 13, red: 48, green: 0, blue: 128, alpha: 0 }
  9. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  10. if (HasAFloorBelowThePlayer scalar(40.1))
    1. IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0.1)))
    2. loop 2 times:
      1. SyncWait(1.0)
  11. AsyncWait(50.0)

Other

  1. BoolVariableSetTrue { variable: RandomAccessInt(ThrowDataParam2) }
  2. loop Infinite times:
    1. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (AnimationEnd) }
    2. PreviousInterruptAddRequirement(InAir)
    3. CreateInterrupt { interrupt_id: None, action: LandingLight, requirement: (OnGround) }
    4. SyncWait(0.5)