LXP2.1 - Ganon-Mage - Subaction - SwimF

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 |

Stats

IASA: None
Subaction Index: 0xf2

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessInt (0x75) }
  2. IntVariableSet { variable: LongtermAccessInt (0x5c), value: 0 }
  3. BoolVariableSetTrue { variable: LongtermAccessFloat (0x52) }
  4. BoolVariableSetTrue { variable: LongtermAccessFloat (0x51) }
  5. BoolVariableSetFalse { variable: LongtermAccessFloat (0x53) }
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228251), Bool(false), Bool(false)] }
  7. BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
  8. BoolVariableSetFalse { variable: LongtermAccessInt (0x61) }
  9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228242), Bool(false), Bool(false)] }
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2228243), Bool(false), Bool(false)] }

GFX

    SFX

    1. AsyncWait(15.0)
    2. SoundEffect1(178)
    3. SoundEffect1(177)
    4. SyncWait(1.0)
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(SwimF SFX 0x26a90)

    Other

    1. AsyncWait(13.0)
    2. Rumble { unk1: 0, unk2: 15 }
    3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    5. Goto(SwimF Other 0x5d40)