LXP2.1 - Ganon-Mage - Subaction - ThrowLw

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Stats

IASA: None
Subaction Index: 0x75

Throw

Frame: 70

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
10 80 41 275 Normal Unique AerialAndGrounded 8 true

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
  2. BoolVariableSetFalse { variable: LongtermAccessFloat (0x58) }
  3. FrameSpeedModifier { multiplier: 0.3, unk: 0 }
  4. AsyncWait(3.0)
  5. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 275, kbg: 41, wdsk: 0, bkb: 80, effect: Normal, unk0: 0.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: false, unk5: true, i_frames: 8 })
  6. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 73, kbg: 73, wdsk: 0, bkb: 69, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  7. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  8. AsyncWait(8.0)
  9. FrameSpeedModifier { multiplier: 0.6, unk: 0 }
  10. AsyncWait(12.0)
  11. FrameSpeedModifier { multiplier: 0.7, unk: 0 }
  12. AsyncWait(25.0)
  13. FrameSpeedModifier { multiplier: 0.85, unk: 0 }
  14. AsyncWait(35.0)
  15. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  16. AsyncWait(37.0)
  17. FrameSpeedModifier { multiplier: 1.3, unk: 0 }
  18. AsyncWait(50.0)
  19. ApplyThrow { unk0: 0, bone: 55, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  20. AsyncWait(56.0)
  21. FrameSpeedModifier { multiplier: 2.5, unk: 0 }

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(112)
    3. SoundEffect1(114)
    4. AsyncWait(46.0)
    5. SoundEffect1(27957)
    6. AsyncWait(48.0)
    7. SoundEffect1(111)
    8. SoundEffect1(112)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
    2. AsyncWait(50.0)
    3. Rumble { unk1: 14, unk2: 0 }
    4. ScreenShake { magnitude: 1 }
    5. AsyncWait(64.0)