LXP2.1 - Ganon-Mage - Subaction - EscapeN

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Stats

IASA: None
Fully Intangible: 2-21
Subaction Index: 0x43

Scripts

Main

  1. Subroutine(0x4b500)
  2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
  3. BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
  4. AsyncWait(1.0)
  5. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  6. AsyncWait(21.0)
  7. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffect1(168)
  2. AsyncWait(7.0)
  3. SoundEffect1(40)
  4. AsyncWait(20.0)
  5. FrameSpeedModifier { multiplier: 2.0, unk: 0 }

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. AsyncWait(3.0)
  5. TagDisplay(false)
  6. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  7. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  8. AsyncWait(7.0)
  9. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  10. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  11. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  12. AsyncWait(8.0)
  13. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  14. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  15. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  16. AsyncWait(9.0)
  17. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  18. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  19. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  20. AsyncWait(10.0)
  21. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  22. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  23. AsyncWait(21.0)
  24. NormalizePhysics
  25. TagDisplay(true)