LXP2.1 - Ganon-Mage - Subaction - AttackLw3One
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
Stats
IASA: |
None |
Hitboxes active: |
7-9 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
53 |
34 |
59 |
Electric |
Shock |
false |
5 |
5 |
|
0 |
1 |
8 |
53 |
34 |
59 |
Electric |
Shock |
false |
5 |
5 |
|
Scripts
Main
- Subroutine(0x4b500)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
- FrameSpeedModifier { multiplier: 4.0, unk: 0 }
- AsyncWait(2.0)
- FrameSpeedModifier { multiplier: 4.7, unk: 0 }
- AsyncWait(26.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 59, wdsk: 0, kbg: 34, shield_damage: 0, bkb: 53, size: 4.0, x_offset: 0.0, y_offset: 4.0, z_offset: 13.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 59, wdsk: 0, kbg: 34, shield_damage: 0, bkb: 53, size: 3.0, x_offset: 0.0, y_offset: 4.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(28.0)
- FrameSpeedModifier { multiplier: 2.8, unk: 0 }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x77) }
- loop 39 times:
- if (ButtonPress value(0))
- CreateInterrupt { interrupt_id: None, action: AttackS3, requirement: (CharacterExists) }
- SyncWait(1.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
- AllowInterrupts
GFX
- if (not((InternalConstantInt(PreviousAction) Equal scalar(39))))
- AsyncWait(25.0)
- GraphicEffect(GraphicEffect { graphic: 129, bone: 0, x_offset: 13.5, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.16, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 160, light_source_x: -50.0, light_source_y: 50.0 }
- AsyncWait(29.0)
- SetColorOfFlashEffectLight { transition_time: 8, red: 100, green: 100, blue: 255, alpha: 0 }
- AsyncWait(37.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
- DeleteAllHitBoxes
- AsyncWait(41.0)
- RemoveFlashEffect
- AsyncWait(47.0)
- FrameSpeedModifier { multiplier: 5.0, unk: 0 }
SFX
- if (not((InternalConstantInt(PreviousAction) Equal scalar(39))))
- AsyncWait(25.0)
- SoundEffect1(117)
- AsyncWait(29.0)
- SoundEffectTransient(117)
Other
- if (not((InternalConstantInt(PreviousAction) Equal scalar(39))))
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(27.0)
- Rumble { unk1: 13, unk2: 0 }