LXP2.1 - Ganon-Mage - Subaction - AttackLw3One

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Stats

IASA: None
Hitboxes active: 7-9
Hitbox set 0 hits: 7
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-9

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 8 53 34 59 Electric Shock false 5 5
0 1 8 53 34 59 Electric Shock false 5 5

Scripts

Main

  1. Subroutine(0x4b500)
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
  3. FrameSpeedModifier { multiplier: 4.0, unk: 0 }
  4. AsyncWait(2.0)
  5. FrameSpeedModifier { multiplier: 4.7, unk: 0 }
  6. AsyncWait(26.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 59, wdsk: 0, kbg: 34, shield_damage: 0, bkb: 53, size: 4.0, x_offset: 0.0, y_offset: 4.0, z_offset: 13.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 59, wdsk: 0, kbg: 34, shield_damage: 0, bkb: 53, size: 3.0, x_offset: 0.0, y_offset: 4.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(28.0)
  10. FrameSpeedModifier { multiplier: 2.8, unk: 0 }
  11. BoolVariableSetTrue { variable: LongtermAccessBool (0x77) }
  12. loop 39 times:
    1. if (ButtonPress value(0))
      1. CreateInterrupt { interrupt_id: None, action: AttackS3, requirement: (CharacterExists) }
    2. SyncWait(1.0)
  13. BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
  14. AllowInterrupts

GFX

  1. if (not((InternalConstantInt(PreviousAction) Equal scalar(39))))
    1. AsyncWait(25.0)
    2. GraphicEffect(GraphicEffect { graphic: 129, bone: 0, x_offset: 13.5, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.16, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 160, light_source_x: -50.0, light_source_y: 50.0 }
    4. AsyncWait(29.0)
    5. SetColorOfFlashEffectLight { transition_time: 8, red: 100, green: 100, blue: 255, alpha: 0 }
    6. AsyncWait(37.0)
    7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
    8. DeleteAllHitBoxes
    9. AsyncWait(41.0)
    10. RemoveFlashEffect
    11. AsyncWait(47.0)
    12. FrameSpeedModifier { multiplier: 5.0, unk: 0 }

SFX

  1. if (not((InternalConstantInt(PreviousAction) Equal scalar(39))))
    1. AsyncWait(25.0)
    2. SoundEffect1(117)
    3. AsyncWait(29.0)
    4. SoundEffectTransient(117)

Other

  1. if (not((InternalConstantInt(PreviousAction) Equal scalar(39))))
    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(27.0)
    3. Rumble { unk1: 13, unk2: 0 }