LXP2.1 - Ganon-Mage - Subaction - Attack11

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Stats

IASA: 31
Hitboxes active: 11-20
Hitbox set 0 hits: 11, 13
Subaction Index: 0x48

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-12

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 2 60 0 100 361 Darkness Unknown(64) AD false 0.3 0.8 2 1

Frames:13-20

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 8 0 30 100 361 Darkness Burn AP true 1.2 1 true false false 5 6
0 1 8 0 30 100 361 Darkness Burn AP true 1.2 1 true false false 5 6
0 2 0 115 0 100 361 None Unique AD false 0 0 false true true 1 0
0 3 0 56 0 100 361 None Unique AD false 0 0 false true true 1 0

Scripts

Main

  1. Subroutine(0x4b500)
  2. FrameSpeedModifier { multiplier: 0.125, unk: 0 }
  3. loop 8 times:
    1. SyncWait(0.125)
    2. if (ButtonPress value(0))
      1. BoolVariableSetTrue { variable: LongtermAccessBool (0x79) }
  4. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  5. loop 2 times:
    1. SyncWait(2.0)
    2. if (ButtonPress value(0))
      1. BoolVariableSetTrue { variable: LongtermAccessBool (0x79) }
  6. AsyncWait(5.0)
  7. FrameSpeedModifier { multiplier: 0.55, unk: 0 }
  8. if (BoolIsTrue LongtermAccessBool (0x79))
    1. CreateInterrupt { interrupt_id: None, action: RapidJab, requirement: (CharacterExists) }
  9. else
    1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 12.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 0.8, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  10. AsyncWait(6.0)
  11. DeleteAllHitBoxes
  12. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 115, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 14.0, z_offset: 17.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  13. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 56, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 14.0, z_offset: 27.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  14. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 2.6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  16. FrameSpeedModifier { multiplier: 0.55, unk: 0 }
  17. AsyncWait(9.0)
  18. AsyncWait(10.0)
  19. DeleteAllHitBoxes
  20. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  21. AsyncWait(18.0)
  22. SoundEffect1(27989)
  23. SoundEffect1(27989)
  24. AllowInterrupts
  25. AsyncWait(9998.999)
  26. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 16, size: 3.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 0.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  27. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 16, size: 2.6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 0.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(false), Bool(false)] }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
  3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(24969236), Bool(false), Bool(false)] }
  4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
  5. AsyncWait(5.0)
  6. if (not(ButtonHeld value(0)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
  7. AsyncWait(6.0)
  8. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  9. if (FacingLeft)
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 10, bone: 0, x_offset: 19.0, y_offset: 15.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.58, randomize: None, terminate_with_animation: true })
  10. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 10, bone: 0, x_offset: 19.0, y_offset: 15.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.58, randomize: None, terminate_with_animation: true })
  11. AsyncWait(12.0)
  12. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  13. SetColorOfFlashEffectLight { transition_time: 19, red: 48, green: 0, blue: 128, alpha: 0 }
  14. AsyncWait(19.0)
  15. RemoveFlashEffect

SFX

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x79) }
  2. AsyncWait(6.0)
  3. SoundEffect1(75)
  4. SoundEffect1(79)
  5. SoundEffect1(58)
  6. AsyncWait(8.0)
  7. SoundEffect1(27989)
  8. AsyncWait(20.0)

Other

  1. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
  2. AsyncWait(0.1)
  3. SlopeContourStand { leg_bone_parent: 6 }
  4. AsyncWait(8.0)
  5. Rumble { unk1: 16, unk2: 0 }