LXP2.1 - Ridley-Modern - Subaction - Attack11
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Stats
IASA: |
33 |
Hitboxes active: |
16-18 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x48 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
5 |
50 |
45 |
45 |
Slash |
Slash |
10 |
4 |
4 |
|
0 |
1 |
5 |
5 |
50 |
55 |
45 |
Slash |
Slash |
0 |
4 |
4 |
|
0 |
2 |
5 |
5 |
50 |
75 |
40 |
Slash |
Slash |
0 |
4 |
4 |
|
0 |
3 |
3 |
5 |
50 |
75 |
30 |
Normal |
Punch |
0 |
3 |
3 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 4.0, unk: 0 }
- AsyncWait(20.0)
- FrameSpeedModifier { multiplier: 3.0, unk: 0 }
- AsyncWait(34.0)
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(45.0)
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 30, wdsk: 5, kbg: 75, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 40, wdsk: 5, kbg: 75, shield_damage: 0, bkb: 50, size: 5.0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 45, wdsk: 5, kbg: 55, shield_damage: 0, bkb: 50, size: 4.25, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 35, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 45, wdsk: 5, kbg: 45, shield_damage: 10, bkb: 50, size: 5.0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(50.0)
- DeleteAllHitBoxes
- AsyncWait(53.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(79.0)
- AllowInterrupts
GFX
- AsyncWait(56.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- DisableInterruptGroup(GroundAttack)
SFX
- AsyncWait(41.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 21, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SoundEffect1(9804)
- AsyncWait(46.0)
- SoundEffect2(9795)
- AsyncWait(85.0)
- SoundEffect2(9795)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(3.0)
- Rumble { unk1: 16, unk2: 0 }