LXP2.1 - Ridley-Modern - Subaction - CatchDash
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Stats
IASA: |
None |
Hitboxes active: |
11-13 |
Subaction Index: |
0x6d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x46) }
- AsyncWait(10.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.5, x_offset: 0.0, y_offset: 11.0, z_offset: 8.75, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.5, x_offset: 0.0, y_offset: 10.0, z_offset: 15.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 8.5, z_offset: 22.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(3.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: -2.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(12.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 8.0, y_offset: 0.0, z_offset: 2.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(18.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: -3.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SoundEffect2(9795)
- AsyncWait(8.0)
- SoundEffect1(9802)
- AsyncWait(12.0)
- SoundEffect2(9795)
- AsyncWait(18.0)
- SoundEffect2(9795)
- AsyncWait(42.0)
- SoundEffect2(9795)
Other
- AsyncWait(2.0)
- Rumble { unk1: 22, unk2: 0 }
- ScreenShake { magnitude: 0 }
- AsyncWait(12.0)
- Rumble { unk1: 22, unk2: 0 }
- ScreenShake { magnitude: 0 }
- AsyncWait(18.0)
- Rumble { unk1: 22, unk2: 0 }
- ScreenShake { magnitude: 0 }