LXP2.1 - Ridley-Modern - Subaction - Swing4Bat
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
Stats
IASA: |
None |
Hitboxes active: |
60 |
Hitbox set 0 hits: |
60 |
Subaction Index: |
0x12a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:60
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
50 |
0 |
50 |
361 |
None |
Unique |
false |
0 |
0 |
2 |
0 |
|
Scripts
Main
- AsyncWait(59.0)
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 7.0, x_offset: 0.0, y_offset: 3.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(60.0)
- Subroutine(0xffffffff)
- SyncWait(4.0)
- DeleteAllHitBoxes
GFX
SFX
- AsyncWait(29.0)
- SoundEffect1(9811)
- AsyncWait(52.0)
- SoundEffect2(9795)
- AsyncWait(62.0)
- SoundEffect2(9795)
- AsyncWait(88.0)
- SoundEffect2(9795)
Other
- AsyncWait(59.0)
- Rumble { unk1: 13, unk2: 0 }