LXP2.1 - Ridley-Modern - Subaction - Swing4Bat

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Stats

IASA: None
Hitboxes active: 60
Hitbox set 0 hits: 60
Subaction Index: 0x12a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:60

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 50 0 50 361 None Unique false 0 0 2 0

Scripts

Main

  1. AsyncWait(59.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 50, kbg: 50, shield_damage: 0, bkb: 0, size: 7.0, x_offset: 0.0, y_offset: 3.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  3. AsyncWait(60.0)
  4. Subroutine(0xffffffff)
  5. SyncWait(4.0)
  6. DeleteAllHitBoxes

GFX

    SFX

    1. AsyncWait(29.0)
    2. SoundEffect1(9811)
    3. AsyncWait(52.0)
    4. SoundEffect2(9795)
    5. AsyncWait(62.0)
    6. SoundEffect2(9795)
    7. AsyncWait(88.0)
    8. SoundEffect2(9795)

    Other

    1. AsyncWait(59.0)
    2. Rumble { unk1: 13, unk2: 0 }