LXP2.1 - Ridley-Modern - Subaction - FinalLoop

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Stats

IASA: None
Hitboxes active: 2-61
Hitbox set 0 hits: 2
Subaction Index: 0x1ef

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:2-5

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Remain Grabbed Shieldstun Hitlag Targets
0 0 1 100 0 100 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0

Frames:6-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Remain Grabbed Shieldstun Hitlag Targets
0 0 1 100 0 100 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0
0 1 1 120 0 120 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0

Frames:11-15

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Remain Grabbed Shieldstun Hitlag Targets
0 0 1 100 0 100 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0
0 1 1 120 0 120 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0
0 2 1 140 0 140 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0

Frames:16-58

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Remain Grabbed Shieldstun Hitlag Targets
0 0 1 100 0 100 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0
0 1 1 120 0 120 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0
0 2 1 140 0 140 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0
0 3 1 160 0 160 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0

Frames:59-61

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Rehit Rate Shieldable Remain Grabbed Shieldstun Hitlag Targets
0 0 20 0 100 100 10 Flame Unknown(64) false 1 0.0001 2 false true 10 9
0 1 1 120 0 120 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0
0 2 1 140 0 140 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0
0 3 1 160 0 160 10 Flame Unknown(64) false 0 0.0001 2 false true 2 0

Scripts

Main

  1. CameraNormal
  2. AsyncWait(1.0)
  3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 10, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 17.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  4. AsyncWait(5.0)
  5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 10, wdsk: 120, kbg: 120, shield_damage: 0, bkb: 0, size: 17.0, x_offset: 0.0, y_offset: 0.0, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  6. AsyncWait(10.0)
  7. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 10, wdsk: 140, kbg: 140, shield_damage: 0, bkb: 0, size: 17.0, x_offset: 0.0, y_offset: 0.0, z_offset: -30.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  8. AsyncWait(15.0)
  9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 10, wdsk: 160, kbg: 160, shield_damage: 0, bkb: 0, size: 17.0, x_offset: 0.0, y_offset: 0.0, z_offset: -45.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  10. AsyncWait(58.0)
  11. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 10, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 100, size: 23.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  12. AsyncWait(61.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(105.0)
  15. ChangeHurtBoxStateAll { state: Normal }
  16. AsyncWait(113.0)
  17. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (CharacterExists) }

GFX

  1. AsyncWait(1.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 10, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 17.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.25, randomize: None, terminate_with_animation: true })
  5. AsyncWait(10.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.5, randomize: None, terminate_with_animation: true })
  7. AsyncWait(15.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.75, randomize: None, terminate_with_animation: true })
  9. AsyncWait(20.0)
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.0, randomize: None, terminate_with_animation: true })
  11. AsyncWait(25.0)
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.25, randomize: None, terminate_with_animation: true })
  13. AsyncWait(30.0)
  14. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.5, randomize: None, terminate_with_animation: true })
  15. AsyncWait(35.0)
  16. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 4.5, y_rotation: 0.0, z_rotation: -90.0, scale: 2.75, randomize: None, terminate_with_animation: true })
  17. AsyncWait(40.0)
  18. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 3.0, randomize: None, terminate_with_animation: true })
  19. AsyncWait(45.0)
  20. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 3.25, randomize: None, terminate_with_animation: true })
  21. AsyncWait(50.0)
  22. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 3.5, randomize: None, terminate_with_animation: true })
  23. AsyncWait(55.0)
  24. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 3.75, randomize: None, terminate_with_animation: true })
  25. AsyncWait(58.0)
  26. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 24, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: None, terminate_with_animation: false })
  27. AsyncWait(59.0)
  28. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(16056322), Bool(false), Bool(true)] }
  29. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(16056321), Bool(false), Bool(true)] }
  30. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(16056320), Bool(false), Bool(true)] }

SFX

  1. SoundEffectVictory(9801)
  2. AsyncWait(1.0)
  3. RumbleLoop { unk1: 2, unk2: 60 }

Other

  1. loop 2 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. SyncWait(5.0)
  2. loop 2 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.5, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -20.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    3. SyncWait(5.0)
  3. loop 2 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.0, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -20.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.5, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -30.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    4. SyncWait(5.0)
  4. loop 2 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.5, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -20.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.0, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -30.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.5, randomize: None, terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -40.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    5. SyncWait(5.0)
  5. loop 2 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 3.0, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -20.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.5, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -30.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.0, randomize: None, terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -40.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.5, randomize: None, terminate_with_animation: true })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -50.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    6. SyncWait(5.0)