LXP2.1 - Ridley-Modern - Subaction - FinalLoop
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114 |
Stats
IASA: |
None |
Hitboxes active: |
2-61 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x1ef |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
100 |
0 |
100 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
Frames:6-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
100 |
0 |
100 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
0 |
1 |
1 |
120 |
0 |
120 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
Frames:11-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
100 |
0 |
100 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
0 |
1 |
1 |
120 |
0 |
120 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
0 |
2 |
1 |
140 |
0 |
140 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
Frames:16-58
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
100 |
0 |
100 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
0 |
1 |
1 |
120 |
0 |
120 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
0 |
2 |
1 |
140 |
0 |
140 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
0 |
3 |
1 |
160 |
0 |
160 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
Frames:59-61
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
0 |
100 |
100 |
10 |
Flame |
Unknown(64) |
false |
1 |
0.0001 |
2 |
false |
true |
10 |
9 |
|
0 |
1 |
1 |
120 |
0 |
120 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
0 |
2 |
1 |
140 |
0 |
140 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
0 |
3 |
1 |
160 |
0 |
160 |
10 |
Flame |
Unknown(64) |
false |
0 |
0.0001 |
2 |
false |
true |
2 |
0 |
|
Scripts
Main
- CameraNormal
- AsyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 10, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 17.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 10, wdsk: 120, kbg: 120, shield_damage: 0, bkb: 0, size: 17.0, x_offset: 0.0, y_offset: 0.0, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(10.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 10, wdsk: 140, kbg: 140, shield_damage: 0, bkb: 0, size: 17.0, x_offset: 0.0, y_offset: 0.0, z_offset: -30.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(15.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 10, wdsk: 160, kbg: 160, shield_damage: 0, bkb: 0, size: 17.0, x_offset: 0.0, y_offset: 0.0, z_offset: -45.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(58.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 10, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 100, size: 23.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(61.0)
- DeleteAllHitBoxes
- AsyncWait(105.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(113.0)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (CharacterExists) }
GFX
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 10, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 17.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0001, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 2, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.25, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.75, randomize: None, terminate_with_animation: true })
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.0, randomize: None, terminate_with_animation: true })
- AsyncWait(25.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.25, randomize: None, terminate_with_animation: true })
- AsyncWait(30.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.5, randomize: None, terminate_with_animation: true })
- AsyncWait(35.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 4.5, y_rotation: 0.0, z_rotation: -90.0, scale: 2.75, randomize: None, terminate_with_animation: true })
- AsyncWait(40.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 3.0, randomize: None, terminate_with_animation: true })
- AsyncWait(45.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 3.25, randomize: None, terminate_with_animation: true })
- AsyncWait(50.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 3.5, randomize: None, terminate_with_animation: true })
- AsyncWait(55.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 3.75, randomize: None, terminate_with_animation: true })
- AsyncWait(58.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 24, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: None, terminate_with_animation: false })
- AsyncWait(59.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(16056322), Bool(false), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(16056321), Bool(false), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(16056320), Bool(false), Bool(true)] }
SFX
- SoundEffectVictory(9801)
- AsyncWait(1.0)
- RumbleLoop { unk1: 2, unk2: 60 }
Other
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -20.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -20.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -30.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.5, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -20.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -30.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -40.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 3.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -20.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.5, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -30.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -40.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 79, x_offset: -50.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)