LXP2.1 - Ridley-Modern - Subaction - AttackLw31
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Stats
IASA: |
29 |
Hitboxes active: |
11-14 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
3 |
30 |
100 |
80 |
Normal |
Punch |
0 |
3 |
3 |
|
0 |
2 |
5 |
30 |
100 |
96 |
Slash |
Slash |
6 |
4 |
4 |
|
0 |
3 |
4 |
30 |
100 |
85 |
Normal |
Punch |
0 |
3 |
4 |
|
Scripts
Main
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 85, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.25, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 35, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 96, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 30, size: 5.0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- DeleteAllHitBoxes
- AsyncWait(28.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 21, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(8.0)
- SoundEffect1(9804)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(16.0)
- loop 20 times:
- if (ButtonPress value(0))
- IfStatementAnd (not(ButtonPress value(15)))
- IfStatementOr (ButtonHeld value(0))
- ChangeSubactionRestartFrame(AttackLw32)
- SyncWait(0.1)