LXP2.1 - Ridley-Modern - Subaction - AttackLw31

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Stats

IASA: 29
Hitboxes active: 11-14
Hitbox set 0 hits: 11
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-14

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 1 3 30 100 80 Normal Punch 0 3 3
0 2 5 30 100 96 Slash Slash 6 4 4
0 3 4 30 100 85 Normal Punch 0 3 4

Scripts

Main

  1. AsyncWait(10.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 85, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.25, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 35, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 96, wdsk: 0, kbg: 100, shield_damage: 6, bkb: 30, size: 5.0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(14.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(28.0)
  8. AllowInterrupts

GFX

  1. AsyncWait(8.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 21, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(9804)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(2.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(16.0)
  5. loop 20 times:
    1. if (ButtonPress value(0))
      1. IfStatementAnd (not(ButtonPress value(15)))
      2. IfStatementOr (ButtonHeld value(0))
      3. ChangeSubactionRestartFrame(AttackLw32)
    2. SyncWait(0.1)