LXP2.1 - Ridley-Modern - Subaction - DownSpotD

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Stats

IASA: None
Fully Intangible: 1-10
Subaction Index: 0xbd

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  2. SetEdgeSlide(Airbourne)
  3. SetAirGround(17)

GFX

  1. AsyncWait(80.0)
  2. SoundEffectOther1(9799)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 57, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. GraphicEffect(GraphicEffect { graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(15.0)
  2. SoundEffect2(9795)
  3. AsyncWait(20.0)
  4. SoundEffect2(9795)
  5. AsyncWait(60.0)
  6. SoundEffect1(11)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(17.0)
  3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  4. AsyncWait(80.0)
  5. ScreenShake { magnitude: 1 }