LXP2.1 - Ridley-Modern - Subaction - SpecialAirLw

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Stats

IASA: None
Hitboxes active: 25
Hitbox set 0 hits: 25
Subaction Index: 0x1ed

Scripts

Main

  1. AsyncWait(10.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  3. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.5, x_set: true, y_set: true })
  4. AsyncWait(15.0)
  5. DisableMovement(DisableHorizontal)
  6. AsyncWait(24.0)
  7. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (OnGround) }
  8. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(-11.0), Scalar(0.0), Value(1)] }
  9. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(6)))
    1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(19.0), trajectory: 70, wdsk: 0, kbg: 75, shield_damage: 30, bkb: 55, size: 12.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.15, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  10. else
    1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(19.0), trajectory: 70, wdsk: 0, kbg: 75, shield_damage: 30, bkb: 55, size: 12.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.15, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  11. EnableInterruptGroup(CliffCatch)
  12. if ((LongtermAccessInt(Temp1) LessThan InternalConstantInt (0x5dc6)))
    1. LedgeGrabEnable(EnableInFrontAndBehind)
  13. loop Infinite times:
    1. LedgeGrabEnable(EnableInFrontAndBehind)
    2. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(-11.0), Scalar(0.0), Value(1)] }
    3. SyncWait(1.0)

GFX

  1. loop 9 times:
    1. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.5, x_set: true, y_set: true })
    2. SyncWait(1.0)

SFX

  1. AsyncWait(10.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 63, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  4. AsyncWait(20.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 63, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  6. SoundEffect1(9811)
  7. SoundEffect1(9792)
  8. AsyncWait(24.0)
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 10, bone: 4, x_offset: -5.0, y_offset: 7.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })

Other

  1. AsyncWait(4.0)
  2. Rumble { unk1: 18, unk2: 0 }