LXP2.1 - Ridley-Modern - Subaction - GlideAttack2
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Stats
IASA: |
None |
Hitboxes active: |
15-44 |
Hitbox set 0 hits: |
15 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:15-44
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
50 |
100 |
45 |
Flame |
Burn |
false |
false |
0 |
7 |
0 |
|
0 |
1 |
8 |
60 |
100 |
45 |
Flame |
Burn |
false |
false |
0 |
5 |
0 |
|
0 |
2 |
4 |
70 |
100 |
45 |
Flame |
Burn |
false |
false |
0 |
3 |
0 |
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Scripts
Main
- DisableInterruptGroup(AirLanding)
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 2.3, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 4.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 10.0, x_offset: 0.0, y_offset: 9.0, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: false, unk6: 0 })
- AsyncWait(44.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(15.0)
- loop 9 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 31, x_offset: 2.0, y_offset: -0.3, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 31, x_offset: 7.0, y_offset: 2.7, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 31, x_offset: 15.0, y_offset: 7.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- SyncWait(2.0)
SFX
- AsyncWait(15.0)
- SoundEffect1(9794)
- Rumble { unk1: 17, unk2: 30 }
Other
- AddVelocity { x_vel: Constant(-0.2), y_vel: Constant(0.666) }
- SyncWait(18.0)
- AddVelocity { x_vel: Constant(-0.15), y_vel: Constant(0.666) }
- SyncWait(18.0)
- AddVelocity { x_vel: Constant(0.1), y_vel: Constant(0.666) }