LXP2.1 - Ridley-Modern - Subaction - Attack13

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Stats

IASA: 29
Hitboxes active: 14-15
Hitbox set 0 hits: 14
Subaction Index: 0x4a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:14-15

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 5 50 140 33 Slash Slash 1.25 10 4 5
0 1 5 50 140 33 Slash Slash 1 10 4 4
0 2 3 50 120 25 Normal Punch 1 0 3 3

Scripts

Main

  1. FrameSpeedModifier { multiplier: 4.0, unk: 0 }
  2. AsyncWait(20.0)
  3. FrameSpeedModifier { multiplier: 3.0, unk: 0 }
  4. AsyncWait(34.0)
  5. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  6. AsyncWait(40.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 25, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 33, wdsk: 0, kbg: 140, shield_damage: 10, bkb: 50, size: 4.25, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 35, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 33, wdsk: 0, kbg: 140, shield_damage: 10, bkb: 50, size: 6.0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(45.0)
  11. DeleteAllHitBoxes
  12. AsyncWait(70.0)
  13. AllowInterrupts

GFX

  1. AsyncWait(38.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 21, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  4. SoundEffect1(9802)

SFX

  1. AsyncWait(41.0)
  2. SoundEffect2(9795)
  3. AsyncWait(85.0)
  4. SoundEffect2(9795)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(2.0)
  3. Rumble { unk1: 16, unk2: 0 }