LXP2.1 - Shadow - Subaction - Attack13
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Stats
IASA: |
34 |
Hitboxes active: |
3-6 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x4a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
37 |
88 |
50 |
Flame |
Burn |
6 |
5 |
|
0 |
1 |
11 |
37 |
88 |
50 |
Flame |
Burn |
6 |
6 |
|
0 |
2 |
9 |
37 |
88 |
50 |
Flame |
Burn |
6 |
5 |
|
Scripts
Main
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 50, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 37, size: 3.2, x_offset: 0.0, y_offset: 0.9992167, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 50, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 37, size: 3.4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 24, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 50, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 37, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(33.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
- loop 12 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 24, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 24, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 24, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
SFX
- AsyncWait(2.0)
- SoundEffect1(6562)
- SoundEffect1(6492)
- SoundEffect1(9755)
- AsyncWait(18.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 8 }
- AsyncWait(26.0)
- SlopeContourStand { leg_bone_parent: 6 }