LXP2.1 - Shadow - Subaction - SpecialHiStart

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Stats

IASA: None
Subaction Index: 0x4

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0xfc) }
  2. BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
  3. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  4. LedgeGrabEnable(EnableInFrontAndBehind)
  5. AsyncWait(4.0)
  6. Rumble { unk1: 13, unk2: 0 }
  7. loop 16 times:
    1. if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual scalar(0.3)))
      1. BoolVariableSetTrue { variable: LongtermAccessBool (0xfc) }
      2. FloatVariableSet { variable: LongtermAccessFloat (0x60), value: InternalConstantInt(ControlStickXAxisRelative) }
      3. FloatVariableSet { variable: LongtermAccessFloat (0x61), value: InternalConstantInt(ControlStickYAxis) }
    2. else
      1. if ((InternalConstantInt(ControlStickYAxisAbsolute) GreaterThanOrEqual scalar(0.3)))
        1. BoolVariableSetTrue { variable: LongtermAccessBool (0xfc) }
        2. FloatVariableSet { variable: LongtermAccessFloat (0x60), value: InternalConstantInt(ControlStickXAxisRelative) }
        3. FloatVariableSet { variable: LongtermAccessFloat (0x61), value: InternalConstantInt(ControlStickYAxis) }
    3. SyncWait(1.0)
  8. AsyncWait(24.0)
  9. ChangeSubactionRestartFrame(SpecialHi)

GFX

  1. SyncWait(9.0)
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25165841), Value(0), Value(1)] }

SFX

    Other