LXP2.1 - Shadow - Subaction - SpecialHiStart
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Stats
IASA: |
None |
Subaction Index: |
0x4 |
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0xfc) }
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(4.0)
- Rumble { unk1: 13, unk2: 0 }
- loop 16 times:
- if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual scalar(0.3)))
- BoolVariableSetTrue { variable: LongtermAccessBool (0xfc) }
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableSet { variable: LongtermAccessFloat (0x61), value: InternalConstantInt(ControlStickYAxis) }
- else
- if ((InternalConstantInt(ControlStickYAxisAbsolute) GreaterThanOrEqual scalar(0.3)))
- BoolVariableSetTrue { variable: LongtermAccessBool (0xfc) }
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableSet { variable: LongtermAccessFloat (0x61), value: InternalConstantInt(ControlStickYAxis) }
- SyncWait(1.0)
- AsyncWait(24.0)
- ChangeSubactionRestartFrame(SpecialHi)
GFX
- SyncWait(9.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25165841), Value(0), Value(1)] }
SFX
Other