LXP2.1 - Shadow - Subaction - SpecialSAirSpear_2
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
Stats
IASA: |
None |
Hitboxes active: |
18-47 |
Hitbox set 0 hits: |
18 |
Subaction Index: |
0x4b |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:18-46
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Rehit Rate |
Reflectable |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
12 |
42 |
75 |
361 |
Paralyze |
Unknown(24) |
MD |
0.5 |
767615040 |
true |
7 |
3 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- FrameSpeedModifier { multiplier: 0.6, unk: 0 }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -0.3, x_set: false, y_set: true })
- AsyncWait(8.0)
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x65) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x66) }
- DisableMovement(DisableVertical)
- DisableMovement(DisableHorizontal)
- AsyncWait(12.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 82, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 42, size: 8.5, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 767615040, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: true, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- loop 44 times:
- if (HitboxConnects)
- DeleteAllHitBoxes
- SyncWait(1.5)
- AsyncWait(56.0)
- BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
- DisableMovement2(DisableVertical)
- DisableMovement2(DisableHorizontal)
- DeleteAllHitBoxes
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
GFX
- AsyncWait(11.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 67, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 19, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: None, terminate_with_animation: true })
- loop 45 times:
- if (HitboxConnects)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25165843), Value(0), Value(1)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 1.25, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- loop Infinite times:
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 1.25, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
- SyncWait(0.5)
- SyncWait(1.5)
- AsyncWait(56.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25165843), Value(0), Value(1)] }
SFX
- AsyncWait(12.0)
- SoundEffect1(8066)
- SoundEffect1(9663)
- loop 44 times:
- if (HitboxConnects)
- SoundEffectTransient(118)
- SyncWait(1.0)
Other
- AsyncWait(12.0)
- Rumble { unk1: 13, unk2: 0 }
- DeleteSwordGlow { fade_time: 0 }
- if (BoolIsTrue LongtermAccessBool (0x66))
- SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 72, bone_id: 39, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- else
- if ((scalar(150) LessThan InternalConstantInt(Damage)))
- if ((InternalConstantInt(Damage) LessThan scalar(190)))
- SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 118, bone_id: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 2.4 })