LXP2.1 - Shadow - Subaction - AttackS4S_1
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11 |
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13 |
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Stats
IASA: |
46 |
Hitboxes active: |
9-14 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
37 |
85 |
361 |
Darkness |
Punch |
6 |
9 |
8 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 6, bkb: 37, size: 7.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(45.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 10, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 10, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 45.0, y_rotation: 45.0, z_rotation: 45.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 10, bone: 36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -45.0, y_rotation: -45.0, z_rotation: -45.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(6.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25165834), Bool(true), Bool(false)] }
SFX
- AsyncWait(8.0)
- SoundEffectStop(105)
- Subroutine(0x2a3dc)
- SoundEffect1(166)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 13, unk2: 0 }