LXP2.1 - Shadow - Subaction - LandingFallSpecial
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Stats
IASA: |
21 |
Subaction Index: |
0x33 |
Scripts
Main
- if ((InternalConstantInt(PreviousAction) Equal scalar(276)))
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableSet { variable: LongtermAccessFloat (0x61), value: InternalConstantInt(VerticalCharacterVelocity) }
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- if ((LongtermAccessFloat (0x60) GreaterThan scalar(1.4)))
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: 1.4 }
- else
- if ((LongtermAccessFloat (0x60) LessThan scalar(-1.4)))
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: -1.4 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(96))), y_vel: Variable(LongtermAccessFloat(Address(97))) }
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffectOther1(6521)
- SoundEffect1(6509)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 4, unk2: 0 }