LXP2.1 - Pichu - Subaction - LandingFallSpecial

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Stats

IASA: 33
Subaction Index: 0x33

Scripts

Main

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
    1. IfStatementAnd ((LongtermAccessFloat(SpecialLandingLag) NotEqual scalar(10)))
    2. AsyncWait(4.0)
    3. AllowInterrupts
  2. else
    1. if ((InternalConstantInt(PreviousAction) Equal scalar(280)))
      1. FrameSpeedModifier { multiplier: 2.66665, unk: 0 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  2. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: 0 }

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther2(95)
  3. SyncWait(0.0)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. Rumble { unk1: 17, unk2: 0 }
  3. AsyncWait(20.0)
  4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }