LXP2.1 - Shadow - Subaction - SpecialNHit4
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Stats
IASA: |
None |
Hitboxes active: |
6-12 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x1e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
110 |
65 |
75 |
Normal |
MagicZap |
AD |
4 |
4 |
|
0 |
1 |
6 |
110 |
65 |
75 |
Normal |
MagicZap |
AD |
4 |
4 |
|
0 |
2 |
6 |
110 |
65 |
75 |
Normal |
MagicZap |
AD |
4 |
4 |
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Scripts
Main
- AsyncWait(5.0)
- NormalizePhysics
- SetAirGround(0)
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: 0 }
- if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual scalar(0.3)))
- BoolVariableSetFalse { variable: LongtermAccessBool (0xfc) }
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x60), value: 1.2 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(96))), y_vel: Constant(2.8) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 110, size: 8.0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 24, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 110, size: 5.0, x_offset: 1.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 110, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(7.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.5, unk: 0 }
- AsyncWait(26.0)
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(29.0)
- Subroutine(0x2690)
GFX
SFX
- AsyncWait(5.0)
- SoundEffect1(6563)
Other
- Goto(SpecialNHit_1 Other 0x7b60)