LXP2.1 - Shadow - Subaction - SpecialNHit_1
|
1 |
Stats
IASA: |
None |
Hitboxes active: |
1 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1d4 |
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x7a) }
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 80, size: 10.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Paralyze, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- ResetVerticalVelocityAndAcceleration(true)
- SyncWait(1.0)
- DeleteAllHitBoxes
- if (not((InternalConstantInt(PreviousAction) Equal scalar(279))))
- ChangeSubactionRestartFrame(SpecialNHit)
- SyncWait(5.0)
- loop 27 times:
- if (ButtonPress value(0))
- IfStatementOr (ButtonPress value(1))
- IfStatementOr (BoolIsTrue LongtermAccessBool (0x7a))
- ChangeSubactionRestartFrame(SpecialNHit2)
- SyncWait(1.0)
- AsyncWait(40.0)
- FrameSpeedModifier { multiplier: 0.2, unk: 0 }
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(3.0) }
- SetAirGround(0)
- AsyncWait(45.0)
- EnableInterruptGroup(AirSpecial)
- EnableInterruptGroup(AirAttack)
- EnableInterruptGroup(AirJump)
- EnableInterruptGroup(AirWalljump)
- Subroutine(0x11a28)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
GFX
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: 0 }
- FloatVariableSet { variable: LongtermAccessFloat (0x61), value: 0 }
- FloatVariableSet { variable: LongtermAccessFloat (0x62), value: 0.4 }
- loop 39 times:
- SyncWait(1.0)
- Subroutine(0x25254)
SFX
- loop Infinite times:
- if (ButtonPress value(0))
- IfStatementOr (ButtonPress value(1))
- BoolVariableSetTrue { variable: LongtermAccessBool (0x7a) }
- SyncWait(0.5)
Other
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- ItemVisibility(false)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(31.0)
- NormalizePhysics
- AsyncWait(45.0)
- ItemVisibility(true)