LXP2.1 - Shadow - Subaction - SpecialNHit_1

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Stats

IASA: None
Hitboxes active: 1
Hitbox set 0 hits: 1
Subaction Index: 0x1d4

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x7a) }
  2. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 80, size: 10.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Paralyze, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
  3. ResetVerticalVelocityAndAcceleration(true)
  4. SyncWait(1.0)
  5. DeleteAllHitBoxes
  6. if (not((InternalConstantInt(PreviousAction) Equal scalar(279))))
    1. ChangeSubactionRestartFrame(SpecialNHit)
  7. SyncWait(5.0)
  8. loop 27 times:
    1. if (ButtonPress value(0))
      1. IfStatementOr (ButtonPress value(1))
      2. IfStatementOr (BoolIsTrue LongtermAccessBool (0x7a))
      3. ChangeSubactionRestartFrame(SpecialNHit2)
    2. SyncWait(1.0)
  9. AsyncWait(40.0)
  10. FrameSpeedModifier { multiplier: 0.2, unk: 0 }
  11. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  12. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(3.0) }
  13. SetAirGround(0)
  14. AsyncWait(45.0)
  15. EnableInterruptGroup(AirSpecial)
  16. EnableInterruptGroup(AirAttack)
  17. EnableInterruptGroup(AirJump)
  18. EnableInterruptGroup(AirWalljump)
  19. Subroutine(0x11a28)
  20. FrameSpeedModifier { multiplier: 1.0, unk: 0 }

GFX

  1. FloatVariableSet { variable: LongtermAccessFloat (0x60), value: 0 }
  2. FloatVariableSet { variable: LongtermAccessFloat (0x61), value: 0 }
  3. FloatVariableSet { variable: LongtermAccessFloat (0x62), value: 0.4 }
  4. loop 39 times:
    1. SyncWait(1.0)
    2. Subroutine(0x25254)

SFX

  1. loop Infinite times:
    1. if (ButtonPress value(0))
      1. IfStatementOr (ButtonPress value(1))
      2. BoolVariableSetTrue { variable: LongtermAccessBool (0x7a) }
    2. SyncWait(0.5)

Other

  1. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  2. ItemVisibility(false)
  3. Rumble { unk1: 13, unk2: 0 }
  4. AsyncWait(31.0)
  5. NormalizePhysics
  6. AsyncWait(45.0)
  7. ItemVisibility(true)