LXP2.1 - Shadow - Subaction - SpecialNHit3
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
Stats
IASA: |
None |
Hitboxes active: |
6-13 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x1d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
60 |
100 |
82 |
Normal |
Burn |
AD |
2 |
3 |
|
0 |
1 |
2 |
60 |
100 |
82 |
Normal |
Burn |
AD |
2 |
3 |
|
0 |
2 |
2 |
60 |
100 |
82 |
Normal |
Burn |
AD |
2 |
3 |
|
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x7a) }
- AsyncWait(5.0)
- FrameSpeedModifier { multiplier: 0.5, unk: 0 }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 82, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 82, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 5.0, x_offset: 1.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 22, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 82, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(4.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- loop 16 times:
- if (ButtonPress value(0))
- IfStatementOr (ButtonPress value(1))
- IfStatementOr (BoolIsTrue LongtermAccessBool (0x7a))
- ChangeSubactionRestartFrame(SpecialNHit4)
- SyncWait(1.0)
- AsyncWait(25.0)
- ChangeSubactionRestartFrame(SpecialNHit)
GFX
- Subroutine(0xa828)
SFX
- AsyncWait(5.0)
- SoundEffect1(6564)
- loop Infinite times:
- if (ButtonPress value(0))
- IfStatementOr (ButtonPress value(1))
- BoolVariableSetTrue { variable: LongtermAccessBool (0x7a) }
- SyncWait(0.5)
Other
- Goto(SpecialNHit_1 Other 0x7b60)