LXP2.1 - Shadow - Subaction - SpecialSSpear_2
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Stats
IASA: |
None |
Subaction Index: |
0x2f |
Scripts
Main
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x65) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x66) }
- AsyncWait(4.0)
- DisableMovement(DisableVertical)
- DisableMovement(DisableHorizontal)
- GenerateArticle { article_id: 0, subaction_only: true }
- AsyncWait(50.0)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
GFX
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 67, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 19, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: None, terminate_with_animation: true })
- loop 48 times:
- if (HitboxConnects)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25165843), Value(0), Value(1)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 1.25, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- loop Infinite times:
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 1.25, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
- SyncWait(0.5)
- SyncWait(1.5)
- AsyncWait(50.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25165843), Value(0), Value(1)] }
SFX
- AsyncWait(4.0)
- SoundEffect1(9663)
- SoundEffect1(8066)
- loop 46 times:
- if (HitboxConnects)
- SoundEffectTransient(118)
- SyncWait(1.0)
Other
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
- AsyncWait(4.0)
- Rumble { unk1: 13, unk2: 0 }
- DeleteSwordGlow { fade_time: 0 }
- if (BoolIsTrue LongtermAccessBool (0x66))
- SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 72, bone_id: 39, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- else
- if ((scalar(150) LessThan InternalConstantInt(Damage)))
- if ((InternalConstantInt(Damage) LessThan scalar(190)))
- SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 118, bone_id: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 2.4 })