LXP2.1 - Shadow - Subaction - SpecialSSpear_2

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Stats

IASA: None
Subaction Index: 0x2f

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x65) }
  3. BoolVariableSetFalse { variable: LongtermAccessBool (0x66) }
  4. AsyncWait(4.0)
  5. DisableMovement(DisableVertical)
  6. DisableMovement(DisableHorizontal)
  7. GenerateArticle { article_id: 0, subaction_only: true }
  8. AsyncWait(50.0)
  9. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  10. PreviousInterruptAddRequirement(OnGround)
  11. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  12. PreviousInterruptAddRequirement(InAir)

GFX

  1. AsyncWait(2.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 67, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 19, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: None, terminate_with_animation: true })
  4. loop 48 times:
    1. if (HitboxConnects)
      1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25165843), Value(0), Value(1)] }
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 1.25, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      3. loop Infinite times:
        1. loop 2 times:
          1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 1.25, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
          2. SyncWait(1.0)
        2. SyncWait(0.5)
    2. SyncWait(1.5)
  5. AsyncWait(50.0)
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25165843), Value(0), Value(1)] }

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(9663)
  3. SoundEffect1(8066)
  4. loop 46 times:
    1. if (HitboxConnects)
      1. SoundEffectTransient(118)
    2. SyncWait(1.0)

Other

  1. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
  2. AsyncWait(4.0)
  3. Rumble { unk1: 13, unk2: 0 }
  4. DeleteSwordGlow { fade_time: 0 }
  5. if (BoolIsTrue LongtermAccessBool (0x66))
    1. SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 72, bone_id: 39, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  6. else
    1. if ((scalar(150) LessThan InternalConstantInt(Damage)))
      1. if ((InternalConstantInt(Damage) LessThan scalar(190)))
        1. SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: false, graphic_id: 118, bone_id: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 2.4 })