LXP2.1 - Shadow - Subaction - SpecialSTurn

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Stats

IASA: None
Partially Intangible: 1-36
Direction Reverse Frames: 1
Subaction Index: 0x1da

Scripts

Main

  1. SoundEffect1(6490)
  2. DeleteAllHitBoxes
  3. ReverseDirection
  4. if (BoolIsTrue LongtermAccessBool (0x78))
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
    2. SyncWait(10.0)

GFX

  1. BoolVariableSetTrue { variable: LongtermAccessBool (0x78) }
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 4, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  4. loop 6 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 2.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SyncWait(5.0)

SFX

  1. Goto(0x30b14)

Other

  1. Subroutine(0x2430)
  2. ItemVisibility(false)
  3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  4. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  5. AsyncWait(20.0)
  6. Rumble { unk1: 13, unk2: 0 }